I load your map and test it and all is ok but when im trying to create the same thing beam(visual effect) not showing
my steps:
1. create lancer dmg efect (effect type dmg)
set AI notification to hurt enemy
set dmg to my own dmg
set effect flags to notification
set response flags to acquire and flee
set impact location to target unit
set lunch location to source unit
2.create model named lancer model(generic)
set model to Colossus beam
3.actor named lancer beam(beam simple , animation style one shot)
set scale to 0.5
and create events:
first -actorcreation animplay beam1 animproparties dead blend in -1 blend out -1 time variant 1 time type duration
second -animationdone whit term animationname beam1 destroy type normal
4. actor named lancer beam attack(action genericattack)
art-beam to lancer beam(i set to actor and choose lancer beam like you)
events+ -effect.lancer(dmg).start create
i set my own sounds on launch and on impact(like your sounds)
5. i duplicate marine (only for actors: marine and marine death for models: marine for weapons: marine gauss rifle that's all )
set marine mode copy to marine mode ,effect-effect to lancer dmg and display effect to lancer dmg
and big fail no beam only dieing units and truly sounds
were can be the problem
in my editor when i create new behavior, actor or effect and add to unit he always have splash dmg i dont know why and i dont know how to remove
(maybe editor bug dont know) can is this the problem or something which i missing
sorry for long post and my poor english
10x man i never see this difference now its work 10x again
this is my test map names of effects,actors and models are similar whit yours
yea always linked i dont know what and how
I load your map and test it and all is ok but when im trying to create the same thing beam(visual effect) not showing my steps:
1. create lancer dmg efect (effect type dmg)
set AI notification to hurt enemy
set dmg to my own dmg
set effect flags to notification
set response flags to acquire and flee
set impact location to target unit
set lunch location to source unit
2.create model named lancer model(generic)
set model to Colossus beam
3.actor named lancer beam(beam simple , animation style one shot)
set scale to 0.5
and create events:
first -actorcreation animplay beam1 animproparties dead blend in -1 blend out -1 time variant 1 time type duration
second -animationdone whit term animationname beam1 destroy type normal
4. actor named lancer beam attack(action genericattack)
art-beam to lancer beam(i set to actor and choose lancer beam like you)
events+ -effect.lancer(dmg).start create
i set my own sounds on launch and on impact(like your sounds)
5. i duplicate marine (only for actors: marine and marine death for models: marine for weapons: marine gauss rifle that's all )
set marine mode copy to marine mode ,effect-effect to lancer dmg and display effect to lancer dmg and big fail no beam only dieing units and truly sounds
were can be the problem in my editor when i create new behavior, actor or effect and add to unit he always have splash dmg i dont know why and i dont know how to remove (maybe editor bug dont know) can is this the problem or something which i missing sorry for long post and my poor english