Odds are you are using a default Site actor for your Action actors so it is hosting on the wrong actor. Also if you duped anything odds are the action actor has gotten messed up under the events, beam or missile fields.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
When making proper beams you need to change the movermove target under the beam actor and the signal arrival of the mover actor.
As for the problem of it moving out of range, are you sure you have not upped radius maxiumum count and not just radius?
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
@Mitch8778: Go
Odds are you are using a default Site actor for your Action actors so it is hosting on the wrong actor. Also if you duped anything odds are the action actor has gotten messed up under the events, beam or missile fields.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
When making proper beams you need to change the movermove target under the beam actor and the signal arrival of the mover actor. As for the problem of it moving out of range, are you sure you have not upped radius maxiumum count and not just radius?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg