Hi, im having a hard time trying to keep the inventory on the left of the screen for any size resolution (4:3 or 16:9) monitors
I have tried, anchor left, right, mid, min, max, and I can end up on the left each time, but when i switch to non wide screen, the inventory is half off the screen no matter what option I used to move it to the left.
I have been using the InventoryButtons, since that seems like that is what moves the entire inventory around:
funny thing is though, I think the very first time i tried it, the "equip" bonus worked as planned (the item only would give the bonus in the weapon slots, and not in the storage slots) but since then the "equip" requirement is messed up and is applied to all slots, even storage ones.
well since sc2layouts is only appearance, why is it that the "always open inventory method sc2layout" requires no item container set in data editor?
there must be a way to have item containers in data editor, but still use sc2layout to change the appearance so always open right?
Can you add "Equip enabled" to containers via sc2layout so that certain classes of items will get the equip bonus if in certain slots?
Because I'm using a sc2layout that has an always open inventory, but to get that you cannot set any item container in the data editor (so cant set Enable Class items in item container)
So basically right now since cant set "Enabled Flag in data editor", items that should only give weapon bonus in the weapon class slots, are giving bonuses even in storage slots
So is there a way to do set "Equip= enabled flags" in sc2layouts?
Quick question though, do you guys build your UI based on widescreen resolutions? or there a "safe" resolution to make the UI around?
Because I have some sorta important stuff around the edges such as minimap, and some inventory, and while on 1440 X 900 or bigger widescreen resolutions its fine and everything fits
but on some funky resolutions that look warped like 1024 X768, some of the custom UI layout is off the screen...
Should I just disregard the fact that on some resolutions the UI is unusable, and instead just focus on the more common widescreen players?
Thanks Hel and Oba, that worked! didn't know that the right anchor was interfering hehe
nope not a typo, that huge offset correctly moves the entire inventory on the left screen (for my 1440X900)
I have tried, anchor left (min, mid, max ), right (min, mid, max ), and all will end half off the screen when i change to non widescreen 4:3
here is the offset of using anchor left Min
<Frame type="InventoryContainer" name="InventoryButtons">
<Anchor side="Bottom" relative="$parent" pos="Max" offset="-120"/>
<Anchor side="Left" relative="$parent" pos="Min" offset="-1280"/>
that moves the inventory to about the same place as using Left Max -3280
however both will move half the inventory off the screen when changing resolutions
so what other configurations will work for this? is it not supposed to be relative parent or something?
Hi, im having a hard time trying to keep the inventory on the left of the screen for any size resolution (4:3 or 16:9) monitors
I have tried, anchor left, right, mid, min, max, and I can end up on the left each time, but when i switch to non wide screen, the inventory is half off the screen no matter what option I used to move it to the left.
I have been using the InventoryButtons, since that seems like that is what moves the entire inventory around:
<Frame type="InventoryPanel" name="GameUI/UIContainer/ConsoleUIContainer/InventoryPanel" file="GameUI">
<Frame type="CommandTooltip" name="InventoryTooltip">
<Anchor side="Bottom" relative="$parent" pos="Max" offset="-260"/>
<Anchor side="Left" relative="$parent" pos="Mid" offset="-20"/>
<Anchor side="Right" relative="$parent" pos="Mid" offset="0"/>
</Frame>
<Frame type="InventoryContainer" name="InventoryButtons">
<Anchor side="Bottom" relative="$parent" pos="Max" offset="-120"/>
<Anchor side="Left" relative="$parent" pos="Max" offset="-3280"/>
So right now on semi wide and wide screen 16:9, everything is fine
but on 4:3 non wide screen, the Inventory is too far left and half of it is off the screen
What things should I change to the "inventoryButtons" to keep the inventory on the left of the screen but visible for anyone (4:3 or 16:9)?
Thanks
Hmmm I see....
funny thing is though, I think the very first time i tried it, the "equip" bonus worked as planned (the item only would give the bonus in the weapon slots, and not in the storage slots) but since then the "equip" requirement is messed up and is applied to all slots, even storage ones.
well since sc2layouts is only appearance, why is it that the "always open inventory method sc2layout" requires no item container set in data editor?
there must be a way to have item containers in data editor, but still use sc2layout to change the appearance so always open right?
Can you add "Equip enabled" to containers via sc2layout so that certain classes of items will get the equip bonus if in certain slots?
Because I'm using a sc2layout that has an always open inventory, but to get that you cannot set any item container in the data editor (so cant set Enable Class items in item container)
So basically right now since cant set "Enabled Flag in data editor", items that should only give weapon bonus in the weapon class slots, are giving bonuses even in storage slots
So is there a way to do set "Equip= enabled flags" in sc2layouts?
Thanks!, That worked out great!
Quick question though, do you guys build your UI based on widescreen resolutions? or there a "safe" resolution to make the UI around?
Because I have some sorta important stuff around the edges such as minimap, and some inventory, and while on 1440 X 900 or bigger widescreen resolutions its fine and everything fits
but on some funky resolutions that look warped like 1024 X768, some of the custom UI layout is off the screen...
Should I just disregard the fact that on some resolutions the UI is unusable, and instead just focus on the more common widescreen players?
How do you stretch the command card out in a single row along the bottom of the screen?
I got the command card to move to left and on bottom, but its still in the shape of a square and some commandbuttons are below the screen
<Frame type='CommandPanel' name='GameUI/UIContainer/ConsoleUIContainer/CommandPanel'
file='GameUI'
<Anchor side="Bottom" relative="$parent" pos="Max" offset="0"/>
<Anchor side="Left" relative="$parent" pos="Min" offset="50"/>
<Height val="120"/>
<Width val="1000"/>
</Frame>
What would I add to make the command buttons into a single line along the bottom?
Thanks