I agree with this completely, and that's why I left all my maps unprotected.
My oldest is Build Your Own Maze. It's a pretty simple game where you make an obstacle course for other players to try to beat. Might be useful for beginners.
My latest is Dogfighters. Much more advanced triggers, and it implements my 3D physics engine. From this you could learn advanced trigger concepts like orienting an actor to any yaw/pitch/roll, getting the vector the camera is facing, and of course physics. For that you might want to go through my tutorial first.
I agree with this completely, and that's why I left all my maps unprotected.
My oldest is Build Your Own Maze. It's a pretty simple game where you make an obstacle course for other players to try to beat. Might be useful for beginners.
My latest is Dogfighters. Much more advanced triggers, and it implements my 3D physics engine. From this you could learn advanced trigger concepts like orienting an actor to any yaw/pitch/roll, getting the vector the camera is facing, and of course physics. For that you might want to go through my tutorial first.
http://www.sc2mapster.com/forums/resources/tutorials/22121-triggers-implementing-a-physics-engine/