Even though I agree with you on that more open source maps could possibly improve the mapmaking community, you have to realize that this is not really something that changed from WC3 to SC2.
In Warcraft 3, there were 3rd party applications that could lock your map, making it unopenable in the editor. As I recall it, many of the popular maps used this.
Now sure, you could still extract the map script, but that is possible in SC2 as well IIRC.
Personally, I have nothing against people learning from my maps (although some of my triggers and systems are horrible), but I don't want people to publish different versions of my map, since it feels like people steal potential players from my map to theirs.
I'm probably not going to upload Cruiser Command as open source, however some of my other maps might become open source when they get more finished.
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Even though I agree with you on that more open source maps could possibly improve the mapmaking community, you have to realize that this is not really something that changed from WC3 to SC2.
In Warcraft 3, there were 3rd party applications that could lock your map, making it unopenable in the editor. As I recall it, many of the popular maps used this.
Now sure, you could still extract the map script, but that is possible in SC2 as well IIRC.
Personally, I have nothing against people learning from my maps (although some of my triggers and systems are horrible), but I don't want people to publish different versions of my map, since it feels like people steal potential players from my map to theirs.
I'm probably not going to upload Cruiser Command as open source, however some of my other maps might become open source when they get more finished.