However, making a thread for those who want to post example maps, old projects, for others to learn from isn't a bad idea at all, could bring some new interesting example maps in, and could also help put all the existing ones in a single place.
Anyways, I'm not exactly willing to share my main project with anyone at this point, but I will attach a short project I threw together for that Contest Cloud Spokes had a week or two back. It is simple, it is unpolished, but it does possess the following:
Some interesting ways to use UI images to give the game a different feel.
How to switch weapons based on what you currently have using keyboard commands or clicking UI(simplified, it could easily be reworked to use any weapon)
How to spawn monsters in a map using a function to do all the guesswork for you
How to adjust behaviors/unit values in data using triggers.
Includes a few monsters from my main project(ram with knockback, cow that is only dangerous when on fire, exploding women, slimes, and wolves that can either run around you, attack you, or jump attack you).
Rocket Launcher is a collision based projectile, it aims at the target in general, but can miss or hit stuff behind it or in front of it, if anyone didn't know how to do that yet.
Some basic dref field useage for some of the data.
Some actor message sending using triggers only to make the portals activate when monsters spawn.
I'm sure is examples of other stuff too, obviously the images I imported can be used for whatever you want too.
@DrSuperEvil: Go
I agree, we aren't without example maps entirely. I actually used to study Zerg Hunter RPG specifically to understand how to do certain things.
@Saeris: Go
However, making a thread for those who want to post example maps, old projects, for others to learn from isn't a bad idea at all, could bring some new interesting example maps in, and could also help put all the existing ones in a single place.
Anyways, I'm not exactly willing to share my main project with anyone at this point, but I will attach a short project I threw together for that Contest Cloud Spokes had a week or two back. It is simple, it is unpolished, but it does possess the following:
Some interesting ways to use UI images to give the game a different feel.
How to switch weapons based on what you currently have using keyboard commands or clicking UI(simplified, it could easily be reworked to use any weapon)
How to spawn monsters in a map using a function to do all the guesswork for you
How to adjust behaviors/unit values in data using triggers.
Includes a few monsters from my main project(ram with knockback, cow that is only dangerous when on fire, exploding women, slimes, and wolves that can either run around you, attack you, or jump attack you).
Rocket Launcher is a collision based projectile, it aims at the target in general, but can miss or hit stuff behind it or in front of it, if anyone didn't know how to do that yet.
Some basic dref field useage for some of the data.
Some actor message sending using triggers only to make the portals activate when monsters spawn.
I'm sure is examples of other stuff too, obviously the images I imported can be used for whatever you want too.