thx, as soon as I actually was in the Data Editor I noticed what you meant.
"Shots with Projectiles: I understand some people might want to use a missile rather than a beam. This is possible through clever use of Launch Missile Effects and custom SiteOperations. "
excellent! this is actually why I was reading your post. I want to make a large unit throw a large rock and have it move slowly with the potential that you can dodge it. I was going to try this out with beams as you have done and hope to adapt it to a missile later. Do you intend to update this with information on using it with missiles? Are you saying just change the actors to missile actors and make the impact happen at a SiteOperation local offset of (0, -10, 0) from the caster (offset value based on your persistent example values)? I am very tired, this might not even make sense.