Are there any camera tutorials? I was watching that Hero Revival video and it has a simple lock/follow camera system, but I can't seem to make it work when the map initializes. Instead it moves between neutral units even though I have it set to player 1. Could anyone make/link a quick camera tutorial? If you could show how it would work in a multiplayer map that would be great.
Okay, so far every request I've had I've been able to figure out. Now I'm having an issue. I have a vehicle with a unit in it. When the vehicle dies I want the unit to take damage. I went into the data editor and made it so cargo doesn't die and I've tried a few triggers but I get parameter errors. If theres someone that could "turn" this into a trigger that would be helpful.
Basically, if unit from vehicles group dies, cargo unit in unit from vehicles group takes x damage.
Closest things I can find deal with specific units from the unit group and not any. : /
Simple question. How do I make a unit group of random units already placed on a map? I've been using the editor for about 3 days now and this would certainly help me with what I'm trying to do. I've found the unit group variable, but the closest thing I can find to define it is "Convert unit to unit group" which only does one unit, and I need quite a few to add to it. Please and thank you.
Alright I'm pretty much new to Blizzards editors. I've been messing around with triggers and such and can't quite figure out how I'd do a certain thing. What I'm basically trying to do is get a unit to hop into a neutral vehicle, causing it to become player #'s vehicle, and then hopping out would make it neutral again. I'm using the medivac ability for the vehicles(trying out just one unit and vehicles to get it to work) and I can't seem to figure out a way to get into a neutral vehicle.
Was also wondering if I could do this in reverse effect(to make things easier) and make the unit the "vehicle" but when he goes to "collect" a neutral vehicle he would turn into said vehicle, and then unloading should work as normal. I was thinking that this would make things easier in terms of having to edit every vehicle with a medivac ability and just make the unit have it.
Anyways, hope someone understand what I'm saying. If you need any clarification, or if I'm overcomplicating/doing this completely wrong just let me know. Thanks
EDIT: Okay I figured out a way to do it. I have one problem though. When I set my unit to load up into the vehicle, the vehicle moves towards the unit. I want only the unit to move towards the vehicle. I set the vehicle trigger to, when the map starts be uncommandable(I'm setting the neutral vehicles to be allies with everyone) but when you get loaded in you take over ownership, and when you leave you lose ownership. Anyone know what I need to do to make the vehicle stay completely still until the unit reaches it?
EDIT2: Wow I figured that one out fast with the pause/unpause trigger. Okay, the last thing I think I want to know right now is how I can retarget my unit when I leave the vehicle. Currently it feels clunky as I'm still targeting the vehicle when I leave it. I'd also like to look into a fixed camera on the unit if anyone has a tutorial on that. For know I'm going to try and figure out unit groups and see if I can make thing on a more mass scale and not just with a single vehicle. This stuff is pretty fun to "program" and get working.
EDIT3: Guess I'm just turning this into a wall of text. Got the reselection to the unit figured out. This works wonderfully. The basic concept is awesome. I think my next step is to make the neutral vehicles "void" of a portrait as well as changing sounds to the unit that jumps in. That may be a little bit more complicated. As well as that I want to be able to do this with multiple vehicles so I'll take a gander at the unit groups and see if that helps anymore. Guess I'll repost if I have any issues with these things.
Are there any camera tutorials? I was watching that Hero Revival video and it has a simple lock/follow camera system, but I can't seem to make it work when the map initializes. Instead it moves between neutral units even though I have it set to player 1. Could anyone make/link a quick camera tutorial? If you could show how it would work in a multiplayer map that would be great.
Okay, so far every request I've had I've been able to figure out. Now I'm having an issue. I have a vehicle with a unit in it. When the vehicle dies I want the unit to take damage. I went into the data editor and made it so cargo doesn't die and I've tried a few triggers but I get parameter errors. If theres someone that could "turn" this into a trigger that would be helpful.
Basically, if unit from vehicles group dies, cargo unit in unit from vehicles group takes x damage.
Closest things I can find deal with specific units from the unit group and not any. : /
Simple question. How do I make a unit group of random units already placed on a map? I've been using the editor for about 3 days now and this would certainly help me with what I'm trying to do. I've found the unit group variable, but the closest thing I can find to define it is "Convert unit to unit group" which only does one unit, and I need quite a few to add to it. Please and thank you.
Alright I'm pretty much new to Blizzards editors. I've been messing around with triggers and such and can't quite figure out how I'd do a certain thing. What I'm basically trying to do is get a unit to hop into a neutral vehicle, causing it to become player #'s vehicle, and then hopping out would make it neutral again. I'm using the medivac ability for the vehicles(trying out just one unit and vehicles to get it to work) and I can't seem to figure out a way to get into a neutral vehicle.
Was also wondering if I could do this in reverse effect(to make things easier) and make the unit the "vehicle" but when he goes to "collect" a neutral vehicle he would turn into said vehicle, and then unloading should work as normal. I was thinking that this would make things easier in terms of having to edit every vehicle with a medivac ability and just make the unit have it.
Anyways, hope someone understand what I'm saying. If you need any clarification, or if I'm overcomplicating/doing this completely wrong just let me know. Thanks
EDIT: Okay I figured out a way to do it. I have one problem though. When I set my unit to load up into the vehicle, the vehicle moves towards the unit. I want only the unit to move towards the vehicle. I set the vehicle trigger to, when the map starts be uncommandable(I'm setting the neutral vehicles to be allies with everyone) but when you get loaded in you take over ownership, and when you leave you lose ownership. Anyone know what I need to do to make the vehicle stay completely still until the unit reaches it?
EDIT2: Wow I figured that one out fast with the pause/unpause trigger. Okay, the last thing I think I want to know right now is how I can retarget my unit when I leave the vehicle. Currently it feels clunky as I'm still targeting the vehicle when I leave it. I'd also like to look into a fixed camera on the unit if anyone has a tutorial on that. For know I'm going to try and figure out unit groups and see if I can make thing on a more mass scale and not just with a single vehicle. This stuff is pretty fun to "program" and get working.
EDIT3: Guess I'm just turning this into a wall of text. Got the reselection to the unit figured out. This works wonderfully. The basic concept is awesome. I think my next step is to make the neutral vehicles "void" of a portrait as well as changing sounds to the unit that jumps in. That may be a little bit more complicated. As well as that I want to be able to do this with multiple vehicles so I'll take a gander at the unit groups and see if that helps anymore. Guess I'll repost if I have any issues with these things.