Next, I want to learn how to configure a .m3 physics mesh/vertex group. For example, a character's hair, cape, or other hanging accessory. I successfully followed along with this tutorial, now how to make an .m3 version?
How do I display a scrolling effect like this in the SC2 map editor? Looks like I followed instructions correctly in Blender using "AnimAll", but it doesn't scroll when I import it into Starcraft 2.
Here's another idea: WC3 to SC2 using Blender. Thanks to "printIn" and "CruzR", the bridge is nearly complete. Now how to import/export correctly? I wonder if the animation sequences can follow too.
Next, I want to learn how to configure a .m3 physics mesh/vertex group. For example, a character's hair, cape, or other hanging accessory. I successfully followed along with this tutorial, now how to make an .m3 version?
Alright thanks, it worked out well with my scrolling highway(s). :)
How do I display a scrolling effect like this in the SC2 map editor? Looks like I followed instructions correctly in Blender using "AnimAll", but it doesn't scroll when I import it into Starcraft 2.
Here's another idea: WC3 to SC2 using Blender. Thanks to "printIn" and "CruzR", the bridge is nearly complete. Now how to import/export correctly? I wonder if the animation sequences can follow too.
Any way to copy animation sequences for imported custom units? For those who don't know how to animate?