The Buff behaviour has a Unit: Modification - Unit Name Override field. You can use the text editor to reference a variable that triggers could then set to the player name.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Create a Power Source behaviour and add it to the unit, the wiki will tell you what you need, you then need a Power type actor and two Splat type actors.
Would it be possible to make a tutorial explaining what the actor events involving attachments and SOps do? I have tried to use the Attachment Set Rotation event without much luck and am unable to get the Rocker SOp event to target attachments (only am able to get the rocker to work on host model). Could someone please write a tutorial explaining in detail how to manipulate these events or at least explain what the things like ::Signal mean/come from.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
@RaptorKirad: Go
Give the unit a Buff behaviour with the Passive or Benign flags.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@RaptorKirad: Go
The Buff behaviour has a Unit: Modification - Unit Name Override field. You can use the text editor to reference a variable that triggers could then set to the player name.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@lolzguy: Go
Create a Power Source behaviour and add it to the unit, the wiki will tell you what you need, you then need a Power type actor and two Splat type actors.
@Rileyb80: Go
As in a fifth resource of just to rename custom resource?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
You know alot of these questions could be solved via the data forum as they are so small they do not need a whole tutorial.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Just do like the Horner05 campaign mission on braxis alpha or the Tosh05 mission with nova.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Would it be possible to make a tutorial explaining what the actor events involving attachments and SOps do? I have tried to use the Attachment Set Rotation event without much luck and am unable to get the Rocker SOp event to target attachments (only am able to get the rocker to work on host model). Could someone please write a tutorial explaining in detail how to manipulate these events or at least explain what the things like ::Signal mean/come from.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg