Hey molster, sorry but I actually had previously deleted the cryptfied model I exported to see if it would fix the editor. However, I have attached the other model: "felgolem.m2" which also caused the bug. (I also attached the texture, didn't know if you needed that as well)
Hey Molsterr, the models that have been causing this were "felgolem.m2" and "cryptfiend.m2." The lichking model, which i exported and imported using your tut, does not seem to cause any problems. However, it seems that certain models mess up the doodad, unit, point, and camera modules. I have tested this on both computers:
Open editor
Create map
Place units, doodads, points, or cameras
Save
Close out editor fully
Reopen Map
All placed objects are gone
What's really weird is that the bug doesn't affect data, regions, import, or pathing. You would think that it would break data and not any of these other things. And the fact that certain parts of the editor are completely unaffected makes it even stranger. I hope we can figure this out, because the bug affects every map i open up.
Hey Molsterr, sorry to bother you again, but I have an issue you might be interested in looking into. Basically, the attack animations for "felgolem.m2" do not play even though they are named "Attack." The stand and walk animations work fine, but attack does not. Is there something I'm doing wrong or is it that model? Thanks for the help!
Edit: There's anther thing you might be able to help me with. On two different computers, my editor has become broken after importing wow models. After trying to import these models, the editor will erase all terrain and doodads from any map I load up. Clearly (since it's happened on two different computers), the models must interfere with the editor in some way. If you could tell me how to fix this (if you know), that would be much appreciated.
Do I have to name them something specific in the export options? I just clicked rename on every one that I wanted to keep, I didn't actually change the names. Is this my problem? Do I have to call them "walk" and "attack" for the editor to recognize them? That would make sense, since the only one that worked was the one labeled "stand."
Edit: I figured it out, the animation names do have to be "walk," "attack," and "stand" to work. I'm also experimenting with "burrow" and "unburrow." :) Thanks for the tutorial!
Hey Molsterr, I have a quick question. I've followed your tut to get a crypt fiend into my map, and it works great except for a couple things: I can't figure out how to get the attack and movement animations to work. I used the zealot actor and model data for the new unit, and thus the crypt lord just floats aound instead of walking and does no animation when attacking. I need to know how to edit which animations to be used for walking and attacking. I know that the run and attack animations are in the files; i can see them in the previewer. I just don't know how to specify them in the actor/model data fields. Thanks!
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Hey molster, sorry but I actually had previously deleted the cryptfied model I exported to see if it would fix the editor. However, I have attached the other model: "felgolem.m2" which also caused the bug. (I also attached the texture, didn't know if you needed that as well)
Thanks for your time! It'll be nice to finally have the editor back, lol.
Hey Molsterr, the models that have been causing this were "felgolem.m2" and "cryptfiend.m2." The lichking model, which i exported and imported using your tut, does not seem to cause any problems. However, it seems that certain models mess up the doodad, unit, point, and camera modules. I have tested this on both computers:
Open editor Create map Place units, doodads, points, or cameras Save Close out editor fully Reopen Map All placed objects are gone
What's really weird is that the bug doesn't affect data, regions, import, or pathing. You would think that it would break data and not any of these other things. And the fact that certain parts of the editor are completely unaffected makes it even stranger. I hope we can figure this out, because the bug affects every map i open up.
Hey Molsterr, sorry to bother you again, but I have an issue you might be interested in looking into. Basically, the attack animations for "felgolem.m2" do not play even though they are named "Attack." The stand and walk animations work fine, but attack does not. Is there something I'm doing wrong or is it that model? Thanks for the help!
Edit: There's anther thing you might be able to help me with. On two different computers, my editor has become broken after importing wow models. After trying to import these models, the editor will erase all terrain and doodads from any map I load up. Clearly (since it's happened on two different computers), the models must interfere with the editor in some way. If you could tell me how to fix this (if you know), that would be much appreciated.
Do I have to name them something specific in the export options? I just clicked rename on every one that I wanted to keep, I didn't actually change the names. Is this my problem? Do I have to call them "walk" and "attack" for the editor to recognize them? That would make sense, since the only one that worked was the one labeled "stand."
Edit: I figured it out, the animation names do have to be "walk," "attack," and "stand" to work. I'm also experimenting with "burrow" and "unburrow." :) Thanks for the tutorial!
Hey Molsterr, I have a quick question. I've followed your tut to get a crypt fiend into my map, and it works great except for a couple things: I can't figure out how to get the attack and movement animations to work. I used the zealot actor and model data for the new unit, and thus the crypt lord just floats aound instead of walking and does no animation when attacking. I need to know how to edit which animations to be used for walking and attacking. I know that the run and attack animations are in the files; i can see them in the previewer. I just don't know how to specify them in the actor/model data fields. Thanks!