An alternative way to create moving text is to do like the automated vespene gas harvester and give the text a Mover
My problem is I cannot figure out what the following actor events do?
1. Attach Set Bearings
2. Attachment Set Bearings
3. Attachment Set Position
4. Attachment Set Position From
5. Attachment Set Rotation
6. Attachment Set Rotation From
I have tried testing them on a simple model with attachment system (and another attachment on the attachment) with no luck, what AMs, Names, SOps and targets must I use since nothing has worked so far. I am trying to get the attachment to be turned/tilted on condition preferably able to be done so along the Z axis.
I know there is a method to turn stuff using a hidden idle turret weapon but I am sure there must be a less messy way to do this.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
An alternative way to create moving text is to do like the automated vespene gas harvester and give the text a Mover
My problem is I cannot figure out what the following actor events do?
1. Attach Set Bearings
2. Attachment Set Bearings
3. Attachment Set Position
4. Attachment Set Position From
5. Attachment Set Rotation
6. Attachment Set Rotation From
I have tried testing them on a simple model with attachment system (and another attachment on the attachment) with no luck, what AMs, Names, SOps and targets must I use since nothing has worked so far. I am trying to get the attachment to be turned/tilted on condition preferably able to be done so along the Z axis.
I know there is a method to turn stuff using a hidden idle turret weapon but I am sure there must be a less messy way to do this.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg