That's interesting to see the two compared 1v1 there - it's hard to tell the difference between the two types individually xD
However there are still benefits to the trigger system (e.g. 8-way movement) and it still runs just fine in most maps (vast improvement from Warcraft3).
I think the data-based system may be preferable for FPS games (less lag, no 8-directional movement), but I'll stick with my trigger-based system for my Final Fantasy based map.
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That's interesting to see the two compared 1v1 there - it's hard to tell the difference between the two types individually xD
However there are still benefits to the trigger system (e.g. 8-way movement) and it still runs just fine in most maps (vast improvement from Warcraft3).
I think the data-based system may be preferable for FPS games (less lag, no 8-directional movement), but I'll stick with my trigger-based system for my Final Fantasy based map.