oops, mustve overlooked it, but i did stop it from going in circles and every thing was set up to move based on the units facing. then i adding the camera...
say for example, i have the unit facing the same angle as the yaw. when i make the unit move left, my camera faces 0 and the unit goes towards 90, but if i quick switched it to go right, i expected to be going 270 but since it was facing 90. right would be at 0.
if i could keep the unit permanently facing the yaw then it could work, but when i try the unit stutters. would there be a way to have the unit move without turning?