Kinda yea, doubt the overwrite method would stick though. Even if I did it could get very tricky if I wanted to use several textures same unit without importing models.
Damn it... Well thanks for asking him that confirms the majority of my suspicions. Tad upsetting that it doesn't have anything like those. Hopefully it'll help prompt them to add them.
Recently just found an actor event called Enable Render To Texture . Haven't had time to look into it but it might help enable other models work outside of the editor.
What bothers me is that in the CSE the channels are 0-6 but yours are 1-7. Idk if that means anything. Plus in the trigger editor you can't set 0. Very strange.
@rtschutter: Go
I would love to know how to do that as well. If you find out I'll try and add it into this tutorial.
Kinda yea, doubt the overwrite method would stick though. Even if I did it could get very tricky if I wanted to use several textures same unit without importing models.
@Zolden: Go
Yea I know, but I'm trying to avoid that as it overwrites the original texture which I'd like to use.
@DrSuperEvil: Go
Yes but how exactly would this be helpful, how would I use this to possibly change textures.
@DrSuperEvil: Go
Well it's relevance in the CE, or how it's used. I played with it a bit in the CE but it basically did nothing useful.
@Zolden: Go
Damn it... Well thanks for asking him that confirms the majority of my suspicions. Tad upsetting that it doesn't have anything like those. Hopefully it'll help prompt them to add them.
@DrSuperEvil: Go
That's something I don't know how to use. If you could explain it I'd very much appreciate it.
@Zolden: Go
Nope nothing. Really irritating too as this kills a lot of options.
What would also be awesome would be to have RTT in a cinematic that views real world events.
@Zolden: Go
Well someday is certainly better than never. Next time you talk to him would you ask about turning turrets and editing textures in the CSE?
Recently just found an actor event called Enable Render To Texture . Haven't had time to look into it but it might help enable other models work outside of the editor.
Damn I was looking forward to that actually.
@Zolden: Go
Strange I didnt think regular camera use was possible. Ah well good to know I look forward.to the update thanks.
@Zolden: Go
I'm confused by what the later one is. Otherwise I'd probably try it.
@Zolden: Go
I think it's only possible through a cinematic scene/ frame is what he meant. Why I'm not sure could be
I don't really know just speculation
@Zolden: Go
Ahhh ok that clears things up.
@willuwontu: Go
Damn it that sucks.
@Spoolofwhool: Go
you can't do that in the editor the screens have preset channels.
@Zolden: Go
What bothers me is that in the CSE the channels are 0-6 but yours are 1-7. Idk if that means anything. Plus in the trigger editor you can't set 0. Very strange.
@rtschutter: Go I would love to know how to do that as well. If you find out I'll try and add it into this tutorial.
@willuwontu: Go
1. why would you need 14? 2. There aren't even 14 usable RTT channels.