One thing I think is important. I've looked over all the briefing screens in the cutscene editor and if indeed there is no way to change what channel they connect to then you can only make cutscenes that use channels 0-2 as there appears to be no screens that render channels 3-6.
You can use this in the editor, but is there any way to make it so that the render-to-texture works in-game? I've tried and all that happens is the screen stays blank with the default static look.
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One thing I think is important. I've looked over all the briefing screens in the cutscene editor and if indeed there is no way to change what channel they connect to then you can only make cutscenes that use channels 0-2 as there appears to be no screens that render channels 3-6.
Are you talking about how to do it for the trigger version? Because I'm looking for the Cutscene editor version.
How do you modify the RTT channel of the screen that you're R]rendering to? I can't seem to find it.
@willuwontu: Go
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You can use this in the editor, but is there any way to make it so that the render-to-texture works in-game? I've tried and all that happens is the screen stays blank with the default static look.