saltygrapes how are you trying to do that? it seems like it would just be a simple gamestrings key wouldnt it?
no, there is no mouse-hover tooltip for the hero attributes defined in the UI files
if you hover your mouse over the equipment icons of a hero, it shows a tooltip detailing your weapon damage, range, armor, etc. if I put my mouse over an attribute, I want a tooltip to show up showing what that attribute does. that's not defined in the UI files, as the attributes are just simply text labels in the hero info pane . as opposed to the equipment icons which have defined tooltips for mouse hovering. just inputting a string for the attribute's behavior isn't going to do anything AFAIK without the proper UI modification
yea I tried setting that stuff up myself but got stuck cause I didn't know the token directives worked like that. good thing that someone else figured it out cause I was getting tired of trying
im also trying to get tooltips onto the attributes that show what they modify as well as getting the attributes to modify the unit's weapons themselves (like how Bunker's behavior modifys the units weapon range) but its not going so well.........
@saltygrapes: Go
then again it seems tooltips showing up are internally tied to their asset so I have no idea -_-
no, there is no mouse-hover tooltip for the hero attributes defined in the UI files
if you hover your mouse over the equipment icons of a hero, it shows a tooltip detailing your weapon damage, range, armor, etc. if I put my mouse over an attribute, I want a tooltip to show up showing what that attribute does. that's not defined in the UI files, as the attributes are just simply text labels in the hero info pane . as opposed to the equipment icons which have defined tooltips for mouse hovering. just inputting a string for the attribute's behavior isn't going to do anything AFAIK without the proper UI modification
@Alevice: Go
yea I tried setting that stuff up myself but got stuck cause I didn't know the token directives worked like that. good thing that someone else figured it out cause I was getting tired of trying
im also trying to get tooltips onto the attributes that show what they modify as well as getting the attributes to modify the unit's weapons themselves (like how Bunker's behavior modifys the units weapon range) but its not going so well.........
I got it to do attributes, did you guys ever get to that? To make it add skill points for spells, you have to use <CAbilLearn>.