Thanks Daikoru, I've changed the art, and that fixed the sphere problem, I appreciate that. Unfortunately, now the game is crashing as soon as the Uberlisk starts attacking enemy units. This is strange because that wasn't happening before, and the art is the only thing I changed. I also noticed (now that the art is correct) that the spine crawlers are off center. All 6 of them are on the right side of the Uberlisk's head, rather than 3 on the left and 3 on the right. They are in the correct "V" formation, but slanted off to one side.
Also, I am getting sound, so I'll try to offer some help there. In the weapons tab, my "Impaler Tentacle" weapons have AttackImpact and AttackLaunch sounds (at the bottom left), and they should be from the Attack Actors section of ProzaicMuse's tutorial. I'm just guessing on that, but hopefully it helps.
First, thanks ProzaicMuze for posting this detailed tutorial, it's a huge help. I'm working my way through but have a few questions.
With the suggested items checked while duplicating the Ultralisk unit, the Ultralisk model and Head Attack Damage Effect did not copy and do not exist on the Uberlisk unit. What could cause them not to copy & how can I add these?
Under Missile Actors, you suggested to open Events + and add event UnitBirth.ImpalerTentacleL1, but it is already there, so I take it I don't need to add it again, correct? You also said to add MotionPhaseStart - Motion Phase (Term), but in MotionPhaseStart, there is no option that even resembles "Motion Phase (Term)". Where am I going wrong? This is where I am stuck at the moment.
I'm also interested to learn how to take units from one map, like a map dedicated to making the Uberlisk, and importing that unit and all linked objects to another map.
Edit: I continued with the rest of the tutorial, and the Uberlisk and tentacles are attacking, but the graphics don't show them attacking. Also the graphics of the Ultralisk are not showing up, the Uberlisk just looks like a white hemisphere with 6 spine crawlers floating over it. Please help!