That was really it. I feel kinda stupid, but still, there are so many fields to look for.
Also, it was kind of tricky to understand were to exactly link the SOp Offset, but, with a little tinkering here and there, I finally managed to do it. Thank you really much.
On a side note, is there a way to visualize the offset without having to restart a test every time? Like, I don't know, through the model viewer or something.
Thanks a lot for your reply, and yes, I was talking about a projectile firing from unit's origin.
I checked the things you said, but I am afraid I still cannot see the problem. I will report those data for you, if you still have patience to bear with me, I will try to state everything as clearly as possibile, to avoid speaking of different things:
I checked the Attack Actor; I am assuming we are talking about the "Action" actor with the "Attack Effect/Impact Effect/Launch Effect" options, am I right? There are several different "Attachment Query" fields, but since you said "both" I suppose you talk about the two "Launch Attachment Query - Fallback" and "Launch Attachment Query - Methods". The former is set to default "Center"; the latter was set to Overhead 0, but now I put it into default "AMFilter 00" to be sure I didn't touch anything extra. As for the Events of this same, I guess what we are interested in checking is that I have "Effect.WeaponLaunchMissile.Start || At Caster => Create". As for the SOp linked here, I had my SOpAdjust on "Launch Site Ops - Operations"; since I am not sure what do you mean by "extra" SOp, I just removed it and put it to default "SOpAttachHarness"; what remains linked here is the "AttackLocation" actor.
This "AttackLocation" actor has as "Host - Subject" the main unit actor (not the attack actor!) and as the "Host Site Operations - Operations" my "SOpAdjust" local offset.
I do have "Attack Impact" and "Blood Target Impact" linked as models to my Attack actor, as well as Launch and Impact sounds. I have no Launch model attached to it though. Besides, I am using stock models and sounds here, as per the Photon Cannon Weapon. Just to note.
My missile uses a "Missile" Mover type basically duplicated from the Photon Cannon missile as well. Height mapped "Air". I don't know if that's of any importance.
Gosh, I feel like the average housewife calling techsupport, going like: « And also there is this little gnawed apple thingy in the back of my computer! » « Madam, that's the logo of your computer producers -_-" ». So, thanks for the patience, I really appreciate!
Thanks for the useful tutorial and the great support you keep giving to the community.
My problem is the following: I have a weapon attached to a custom unit (with a custom model), and it's firing from beneath the model itself. I have read before in this thread that you mentioned to someone else this problem, but at that time it was referred to the fact that the guy had some stock elements still linked, and I don't.
I have the following:
A weapon connected to a Launch effect.
A Launch Effect connected to a Damage effect. I have tried tinkering with the "Launch Offset" there, but to no avail.
An Action Actor for the Attack. I have tried to set "Launch Attachment Query" to Overhead, but no changes happened. So I linked a Site Actor to the "Launch Site", and a SOp to the "Launch Site Ops"
The "Launch Site" actor has the Birth/Create Death/Destroy events set I think alright. Host subject on the main Actor, and Host Site Operations to a SOp Adjustment actor (as per your tutorial on Attachments).
The "SOp (Local Offset)" actor is set to Local Offset: "0,0,+10" (just wanted to exaggerate on the Z axis to be sure that I'd notice the missile pop out of the ground; but nothing.
Oh, I must also note that the impact location is apparently working fine, and it's not under the target model.
Any insight on what I could be missing would be greatly appreciated, as I have gone back an forth on all the data tables several times now, and I am sure you know how it feels ;).