OK, as I can't see what's wrong, I've took a couple of pics, hopefully someone will figure where I've went wrong.
First pic is Missile Attack actor - Target tab It's just the operations and the launch site that I've changed.
Next is the Missile Attack actor - Evenets Just added the effect start stuff
And the Missile attack actor - Attachment
And finally Missile attack actor - art The correct missile has been selected. As an aside note, not sure if it matters or not, but the missile itself is used by 2 weapons, does that make a difference? The other attack actor hasn't been set up to determine where it fires from yet though.
Hopefully those pics help figure out what I'm doing wrong, if needed I have pics of the other sections. That's all for the attack actor though, nothing else has been changed or put in.
Also I had a look at doing the launch site + stuff, but I haven't the faintest idea where it would be, or what it'd be called, I checked for launchsite, and generic launch, but I couldn't find the first, and the second didn't work.
Presuming that the launch SOP your referring to is the one at the bottom of the target tab on the attack actor, yea, it's set up to the same SOP as the turrets. Unless I've completely missed something, it's only supposed to be that single site op that placed there, right? No more?
I'm having a similar problem to sunyatasattva. But my models are set up correctly (as far as I can tell)
Basically I'm using the utility truck model for my unit, which has an origin, centre and overhead. I think it has a target point as well, but that's not important. Obviously it doesn't have many attachement points, so I made 2 new points up for turrets, I want one at the front and one at the back. So far, so good. The turrets appear, they turn, they track, all the cool stuff. For turrets I'm using the Folsom turrets. Now, the problem appears when using the weapons, the projectile fires, and lo an' behold, it's from the unit origin. Now, I have set it up, so that it should be firing from the same point that the turrets are attached to. As I said they're fine. Obviously this isn't working, can you only have 1 thing attached to a point at a time, as in, I need to make new points for the projectiles to launch from?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
OK, as I can't see what's wrong, I've took a couple of pics, hopefully someone will figure where I've went wrong.
First pic is Missile Attack actor - Target tab It's just the operations and the launch site that I've changed.
Next is the Missile Attack actor - Evenets Just added the effect start stuff
And the Missile attack actor - Attachment
And finally Missile attack actor - art The correct missile has been selected. As an aside note, not sure if it matters or not, but the missile itself is used by 2 weapons, does that make a difference? The other attack actor hasn't been set up to determine where it fires from yet though.
Hopefully those pics help figure out what I'm doing wrong, if needed I have pics of the other sections. That's all for the attack actor though, nothing else has been changed or put in.
Also I had a look at doing the launch site + stuff, but I haven't the faintest idea where it would be, or what it'd be called, I checked for launchsite, and generic launch, but I couldn't find the first, and the second didn't work.
Presuming that the launch SOP your referring to is the one at the bottom of the target tab on the attack actor, yea, it's set up to the same SOP as the turrets. Unless I've completely missed something, it's only supposed to be that single site op that placed there, right? No more?
I'm having a similar problem to sunyatasattva. But my models are set up correctly (as far as I can tell) Basically I'm using the utility truck model for my unit, which has an origin, centre and overhead. I think it has a target point as well, but that's not important. Obviously it doesn't have many attachement points, so I made 2 new points up for turrets, I want one at the front and one at the back. So far, so good. The turrets appear, they turn, they track, all the cool stuff. For turrets I'm using the Folsom turrets. Now, the problem appears when using the weapons, the projectile fires, and lo an' behold, it's from the unit origin. Now, I have set it up, so that it should be firing from the same point that the turrets are attached to. As I said they're fine. Obviously this isn't working, can you only have 1 thing attached to a point at a time, as in, I need to make new points for the projectiles to launch from?