For the Explicit Rotation, if you turn on Local, it'll become dynamic also and not static as pointed out in your post. It'll follow the Host unit's facing. I tried it and it works, my attached unit faces 90 degree always to reference of my Host unit no matter how I move the Host. Also you should mention about not needing to bother with Host+ and other Hosts if the weapon does not return missile, cause I kind of had to go back and change stuff, at least I know what hosts does.
Edit: Site actors are also unneeded if missile doesn't return right??
nvm i do need the site to correctly link the actors to the weapons and effects.
For the Explicit Rotation, if you turn on Local, it'll become dynamic also and not static as pointed out in your post. It'll follow the Host unit's facing. I tried it and it works, my attached unit faces 90 degree always to reference of my Host unit no matter how I move the Host. Also you should mention about not needing to bother with Host+ and other Hosts if the weapon does not return missile, cause I kind of had to go back and change stuff, at least I know what hosts does.
Edit: Site actors are also unneeded if missile doesn't return right?? nvm i do need the site to correctly link the actors to the weapons and effects.