The beam was set to SpineL1Beam. I set them to blank for all the spines. Still no luck.
I double checked on the effect I have the ammo unit set to my Missile - Impaler Tentacle X unit (L1, L2, etc) and those units do exist.
In the Spine X Missile actors, I have the token - unit name set to Missile - Impaler Tentacle X, I checked that the model is set to invisible, and I have the refset event defined as such:
- Term: MotionPhase, Index: 0
- Msg Type: Reference Set
- - Target = ::Supporter
- - Reference Name = Custom (SpineL1Tentacle)
- - Reference Source = System (Self)
In the Spine Attack X I have Launch effect set to Impaler Tentacle X Missile and I set the beam to blank as you said. Launch site is my Spine X Site, which has the ActorCreation.SpineX - Create and ActorDestruction.SpineX - Destroy events and has Host+ set to SpineX and HostSiteOps+ set to SOpAttachHardPoint.
Can't think of anything else too relevant. Still getting the same unable to create unit actor errors and seeing spheres being tossed.