It is a know problem with some models that the attachment points do not update. As stated attach a model with the ability to update automatically like the marine and then attach your models to the origin of that using standard attachment SOp for doing so.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Yes. That is the one flaw in this tutorial, to turn stuff use explicit rotation SOps. Set the up vector to y -1, and z to 1 then set the forward vectors to the angle you want it to face (-ve y vector). if you want to tip them then alter the up vector as desired.
The 100% scale is caused by flags under the inherited properties fields of the Model actors you are using. Remove the Scale and Model Scale flags.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
The :: is in that that is used for system references. I meant have you set up what the supporter is under the hosting fields of the actor.
Ok that behaviour implies your Action actor is not to blame. Is the actual tentacle model appearing correctly? Double checked the model used by your Missile actor?
Edit: Look at the leviathan tentacles, they use the launch missile effect to find the supporter. It does not work if you just list the actor.
PS the uberlisk only used spinecrawlers because it was made during the beta before you had the leviathan tentacles or the HOTS ones.
That is a common bug with copying tentacles. The Action type actor probably has an altered Art: Beam field value causing it to fail and default to the sphere. Make sure your tentacle Missile actors use the invisible model. If the missile actor is failing to be created then the Reference Set event action on actor creation that reattached the tentacle to the missile will also not be working.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Need to add the stomp attack when attacking then it is ready for beta testing (needs debugging). Current issues relate to the slow pace causing issues moving over cliffs and the legs overlapping if suddenly ordered to change direction when turning as the legs lift off. Also the feet do not tip when standing over rough terrain so will need some brainstorming from peers.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Actually never used your tutorials. Still, they are good for beginners, was just saying that it is surprizing how many people want to recreate a cloned uberlisk for maps despite the age and other options.
Edit: Ok the one about attached turret models was useful for finding about the Attachment - Turret Body - Subject field.
So you had the marine attached to the target point then the spine crawlers attached to the marine at an offset and it did not work?
Check the inherit type and the overriding length fields.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
It is a know problem with some models that the attachment points do not update. As stated attach a model with the ability to update automatically like the marine and then attach your models to the origin of that using standard attachment SOp for doing so.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Disable soft attach and try attaching a marine model between the point and your crawlers.
Your tentacle issue sounds like an acquisition range problem and that of target filters.
Sure you have the right SOp before the offset on the frenzy.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Yes. That is the one flaw in this tutorial, to turn stuff use explicit rotation SOps. Set the up vector to y -1, and z to 1 then set the forward vectors to the angle you want it to face (-ve y vector). if you want to tip them then alter the up vector as desired.
The 100% scale is caused by flags under the inherited properties fields of the Model actors you are using. Remove the Scale and Model Scale flags.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
There are two kinds of SOp actors that turn actors. Variance turns it a random amount between two values while explicit turns it a precise amount.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
The :: is in that that is used for system references. I meant have you set up what the supporter is under the hosting fields of the actor.
Ok that behaviour implies your Action actor is not to blame. Is the actual tentacle model appearing correctly? Double checked the model used by your Missile actor?
Edit: Look at the leviathan tentacles, they use the launch missile effect to find the supporter. It does not work if you just list the actor.
PS the uberlisk only used spinecrawlers because it was made during the beta before you had the leviathan tentacles or the HOTS ones.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Sure you set the supporter correctly and linked it to the right effects?
Is the sphere hugging the ground?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
That is a common bug with copying tentacles. The Action type actor probably has an altered Art: Beam field value causing it to fail and default to the sphere. Make sure your tentacle Missile actors use the invisible model. If the missile actor is failing to be created then the Reference Set event action on actor creation that reattached the tentacle to the missile will also not be working.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Use explicit and not variance rotation. Check the force soft attach flag.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Need to add the stomp attack when attacking then it is ready for beta testing (needs debugging). Current issues relate to the slow pace causing issues moving over cliffs and the legs overlapping if suddenly ordered to change direction when turning as the legs lift off. Also the feet do not tip when standing over rough terrain so will need some brainstorming from peers.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
You messed something up with your Action actor. Check you have the correct value in the Art - Missile field.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@SouLCarveRR: Go
I do not have the time to do such a task, ATM I am trying to get my walker demo to beta.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Actually they are more time consuming than difficult. It takes alot of time getting the actors to look just right.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Actually never used your tutorials. Still, they are good for beginners, was just saying that it is surprizing how many people want to recreate a cloned uberlisk for maps despite the age and other options.
Edit: Ok the one about attached turret models was useful for finding about the Attachment - Turret Body - Subject field.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Considering the creations of BorgDragon, myself and Kueken531, an ultralisk with 6 leviathan like tentacles seems rather tame in hindsight.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg