I managed to get the upgrade button working properly.
Still gotta do some more fine-tuning on some other parts, although I'm seriously waiting for someone to offer a model or something, unfortunately.
Current thoughts:
1. The normal nuke system doesn't seem to work that well, expecially considering the unit de-cloaks to cast it.
2. Perhaps a better idea is to have the unit warp in a timed unit in the form of a giant mothership, which you then fly over and have either an instant omg-lazer-of-death, or something more like the original planet cracker, where the beams come down out of the MS while it flies around.
3. I've been thinking the other abilities we could add. One that I recently thought of was a sort of "Warp Step" where the unit teleports into any player-owned powerfield on the map, similiar to how a warpgate makes units.
I added an upgrade to range, although the button doesn't vanish for some reason, the upgrade itself only applies once.... (Mostly because I wanted to use the Tychus Decal as a bit of a 'sniperchick' joke....)
I also got rip of the error that kept coming up when the unit shot, but now the weapon makes no noise.....
As for the fidget decloak, it only happened when the unit would turn, so I just set the turn chance to zero.
I'm gonna take a bit of a break from this one (For some reason I can't figure out, it is impossible to chrono boost the Purification Zone.) so here is the current version if anyone wants to mess around.
I can't figure out why, but the Requierment field for the 'nuke' prep is acting like the Ghost Acadamy's, despite the fact I've set it up to be differently.
Along with that, I keep getting an error when the Sniper shoots in-game, about something being wrong with my actors. (I've admittedly never made a custom weapon before and had no idea what I was doing.... >.>)
However, I did finish up adding in the upgrades. So now we mostly just need a custom model.....
I was actually thinking it might be interesting for some of these to show up in the Robot's campaign....
But yeah, right now I have the DT model and Dark Shrine model used as placeholders. I've got to change up the nuke into a proper planet-cracker blast from space somehow, and come up with some sort of replacement for Snipe, possibly that 'switch places with another unit' thing that was mentioned before.
I was also considering swapping the current weapon I've got set up into a more sentry-styled beam, like the focus rifle from Halo: Reach....
I've randomly decided to go ahead and actually tackle the data portion of this idea.
My only problem is that I have no idea how I would make a behavior that causes the unit to be cloaked when standing still, and uncloaked the rest of the time.... >.>
True. But there is a clear destinction when you take into account the multiple female units of the terran. And, as both Protoss females seem high-ranking, they clearly are not male-dominated or anything.
I'm not going to lie, that things is freaking awesome... 0.0
I managed to get the upgrade button working properly.
Still gotta do some more fine-tuning on some other parts, although I'm seriously waiting for someone to offer a model or something, unfortunately.
Current thoughts:
I added an upgrade to range, although the button doesn't vanish for some reason, the upgrade itself only applies once.... (Mostly because I wanted to use the Tychus Decal as a bit of a 'sniperchick' joke....)
I also got rip of the error that kept coming up when the unit shot, but now the weapon makes no noise.....
As for the fidget decloak, it only happened when the unit would turn, so I just set the turn chance to zero.
I'm gonna take a bit of a break from this one (For some reason I can't figure out, it is impossible to chrono boost the Purification Zone.) so here is the current version if anyone wants to mess around.
Thanks.
Currently working on changing the nuke into a Planet Cracker blast like in the campaign mission.
Any opinions on changing the weapon from the current one into more of a sentry-like beam?
Cool.
I can't figure out why, but the Requierment field for the 'nuke' prep is acting like the Ghost Acadamy's, despite the fact I've set it up to be differently.
Along with that, I keep getting an error when the Sniper shoots in-game, about something being wrong with my actors. (I've admittedly never made a custom weapon before and had no idea what I was doing.... >.>)
However, I did finish up adding in the upgrades. So now we mostly just need a custom model.....
I was actually thinking it might be interesting for some of these to show up in the Robot's campaign....
But yeah, right now I have the DT model and Dark Shrine model used as placeholders. I've got to change up the nuke into a proper planet-cracker blast from space somehow, and come up with some sort of replacement for Snipe, possibly that 'switch places with another unit' thing that was mentioned before.
I was also considering swapping the current weapon I've got set up into a more sentry-styled beam, like the focus rifle from Halo: Reach....
I've randomly decided to go ahead and actually tackle the data portion of this idea.
My only problem is that I have no idea how I would make a behavior that causes the unit to be cloaked when standing still, and uncloaked the rest of the time.... >.>
@SoulFilcher: Go
I am in love with that idea. I can not describe how annoying it gets when I have Immortals and Collossi, and come across ten Void Rays upon attacking!
There would need to be a "Don't attack" command imo if she was invisible when not attacking.
For a mask, has anyone played the last few Halo games and seen the Jackal's scopes?
In fact, I keep thinking of a Jackal sniper... just saying, lol.
@Sixen: Go
True. But there is a clear destinction when you take into account the multiple female units of the terran. And, as both Protoss females seem high-ranking, they clearly are not male-dominated or anything.
Always struck me as odd.
Couldn't the purifier ray be launched from orbit?
And I like the idea of a female Protoss, just because there aren't any besides Selendis in-game...