I think you're confusing "ghost-like" with "ghost-copy".
Wasn't saying it had to use all those things, just that those are what make the ghost...the ghost. It is an attack unit with multiple direct-cast damage dealing abilities. The important part is that it deals damage, and isn't support. If as suggested already, the ghost had an anti-emp that healed shields of friendly units it would become an endgame support unit (aoe shield heal is so good it would override most any other uses).
Since this is a ghost-like unit it means; needs to cloak, needs to deal ok damage by itself, needs to have some castable damage-dealing spells (single target, aoe, and aoe/utility). Emphasis is on damage-dealing, not so much on support.
Instead of it having cloak, why not give it a self-hallucinate? It'll always be visible, buut it can look like its a probe, zealot, stalker, etc. (should keep its typical movement speed though).
A lightning rifle that has a single bounce (like muta's, or chain lightning in WC3) would give it some style with its normal attack. Bonus would be to have it's version of 'snipe' be the ability to tag enemy units as kind of lightning rods/conductors...soo its normal attack would get an extra bounce to it. IE; see a SCV line, tag 5 units and the default lightning rifle shot will bounce 5 extra times.
Blink-swap, as an extra mobility spell where it works kind of like blink but it just swaps the location of the protoss ghost and the targeted (enemy or friendly) unit. Unlike normal blink, this would cost mana and shouldn't be castable on massive units.
Now for the Nuke-like power (needs to be built at the academy, costs separate money), why not a sort of orbital strike ability that deals burst energy damage on impact (similar to storm, and slightly less damage overall than a nuke would). Buut after it hits, the area hit generates a temp power radius that lets you warp-in.
Some other notes, I like the idea somehow of the unit maybe having an ability (or its default weapon) bypassing shields and directly dealing hull damage...or maybe having an ability (on a semi-long cooldown) that lets it drain shields from nearby units (friendly or enemy) and convert it directly into mana.
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Wasn't saying it had to use all those things, just that those are what make the ghost...the ghost. It is an attack unit with multiple direct-cast damage dealing abilities. The important part is that it deals damage, and isn't support. If as suggested already, the ghost had an anti-emp that healed shields of friendly units it would become an endgame support unit (aoe shield heal is so good it would override most any other uses).
A couple of ideas and comments;
I like the idea of it being female protoss.
Since this is a ghost-like unit it means; needs to cloak, needs to deal ok damage by itself, needs to have some castable damage-dealing spells (single target, aoe, and aoe/utility). Emphasis is on damage-dealing, not so much on support.
Instead of it having cloak, why not give it a self-hallucinate? It'll always be visible, buut it can look like its a probe, zealot, stalker, etc. (should keep its typical movement speed though).
A lightning rifle that has a single bounce (like muta's, or chain lightning in WC3) would give it some style with its normal attack. Bonus would be to have it's version of 'snipe' be the ability to tag enemy units as kind of lightning rods/conductors...soo its normal attack would get an extra bounce to it. IE; see a SCV line, tag 5 units and the default lightning rifle shot will bounce 5 extra times.
Blink-swap, as an extra mobility spell where it works kind of like blink but it just swaps the location of the protoss ghost and the targeted (enemy or friendly) unit. Unlike normal blink, this would cost mana and shouldn't be castable on massive units.
Now for the Nuke-like power (needs to be built at the academy, costs separate money), why not a sort of orbital strike ability that deals burst energy damage on impact (similar to storm, and slightly less damage overall than a nuke would). Buut after it hits, the area hit generates a temp power radius that lets you warp-in.
Some other notes, I like the idea somehow of the unit maybe having an ability (or its default weapon) bypassing shields and directly dealing hull damage...or maybe having an ability (on a semi-long cooldown) that lets it drain shields from nearby units (friendly or enemy) and convert it directly into mana.