There's no reason they shouldn't have females apart from Raszhagal, she is just the most known one due to being the one that did most of the talking with Adun when he saved them, and I think she ended up the leader of the Nerazim after that (Only read the first two books of the DT saga for now, still have to read the third, so I dont know much of the more "recent" protoss history)
I dont think protoss females are rare at all, or that they don't fight, just that the guys writing the story use a lot less females than males. (List ALL female characters ingame sc lore. Selendis, Raszhagal, Kerrigan, Mira Han, Hanson, Nova and that one dudette thats part of the Hyperions crew is all I can remember. Yea, medics and some units are female, but theyre not real characters. Now compare that to the number of male characters. And there are less protoss characters in total anyway afaik)
I guess blizzard is being slightly sexist when it comes to protoss units and forgetting about females.
Edit: Oh yea, and Lockwell from the news is another female character. Still not that many...
The resemblance to the soul hunter/Purifier weapon was on purpose ;) Also, the wiki link includes quite a good picture for the Khalai version of the weapon if we want to make model variations or decide we're gonna go with a Khalai instead.
EDIT: I love the weapon made by TheAlmaity. But i think it should have more cristals on it. Cristals=Protoss energy.
My inner grammar nazi says: *crystals
Serious part of this post: As my image isn't in color (no colored pencils or access to image editing software better than paint and lack of a mouse even for that), I guess it's hard to see the crystals. Im sure you havent missed the obvious one in the center, thats practically the weapon itself. Theres a spike right on top of it, and a small crystal in there. Spikes above and below holding the main crystal also have 1 crystal each. Add the fact that that's a 2D drawing and the weapon is mostly symmetrical, that doubles the crystals on spikes. Then to the left of the main crystal theres that big triangle, which is a crystal itself.
I think adding a crystal on the shield of the weapon wouldn't hurt. Also, any of the odd small shapes I drew onto the weapon can be replaced with crystals. But theres a point where it just becomes overkill.
Remember, its just a weapon, not even the entire unit.
Also, crystals =/= protoss energy. Protoss energy (at least the one they use for their abilities and such) comes from the Khala or the Void (Depending what kind of templar they are), so a protoss without crystals is far from powerless. Im guessing they store energy they use for machines in crystals though, so thats a sort of bonus, but not many of them would be required. And that crystal in the center of the weapon should in theory be enough (Look at the void ray, it has only 1 crystal I think, with the same purpose)
Alright, done with my first idea, cant really get any other ideas as making a gun look protossy is... well... hard...
So yeah, its not exactly a "gun" :p
It looks the same on both sides, with the exception of that "Shield" I drew below being on the outer side.
Yes, the inner side looks dull around where the arm is... But it's the bloody inner side of a weapon. What's supposed to be there? I guess we could cover it up with a shield as on the other side if you guys dont like it the way it is, so that the dudes arm would be stuck in the middle of the weapon.
Also, the symbol-thingy-in-a-circle on the left of the shield should be the player decal.
Most of the edges around the weapon are sharp, so it can be used as a melee weapon as well.
Sorry that I didn't edit the image in photoshop beforehand, my comp died, and my image editing software with it, and im stuck on a crappy laptop >.>
EDIT: Oh yea, colors are the usual Nerazim platinum with emerald decorations (so the crystal and stuff are emerald)
The weapon fires beams from the spiky things at the end of it, energy comes from the crystal. Beam models can be the Soul Hunter beams that can be found in the previewer.
I'll draw multiple versions of the weapons then. Gimme me an hour or two.
About it being a female protoss... I wouldn't mind, but what exactly distinguishes female from male protoss? I'll check the wiki article a bit later, but I dont think we#ll find anything.
I'll try and make some concept art for the sniper rifle, but I need one little bit of info: Is the Protoss Sniper a Nerazim or Khalai unit? (Dark or normal templar?)
I think Nerazim (DT) would be better, as that would give a logical explanation for the cloaking.
For the "nuke": Planetary Purification
Carriers/Purifiers from orbit fire their purification weapons at an area (as they do to wipe planets clean of zerg). We could make the ability just deal damage like the terran nuke, or turn it into a high damage over time spell that deals maybe like 1000 damage over 5 seconds (reduced by 50% against buildings).
Instead of building the nuke, the structures would "Prepare orbital warp in", be unusable while the warp in is ready, and when the "nuke" ability is used, they warp in the purifiers to fire (Just as a lore explanation for the delay before impact. Purifiers don't actually show up)
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
@thommiej: Go
Go ahead :) Thanks a lot
@Keyeszx: Go
There's no reason they shouldn't have females apart from Raszhagal, she is just the most known one due to being the one that did most of the talking with Adun when he saved them, and I think she ended up the leader of the Nerazim after that (Only read the first two books of the DT saga for now, still have to read the third, so I dont know much of the more "recent" protoss history)
I dont think protoss females are rare at all, or that they don't fight, just that the guys writing the story use a lot less females than males. (List ALL female characters ingame sc lore. Selendis, Raszhagal, Kerrigan, Mira Han, Hanson, Nova and that one dudette thats part of the Hyperions crew is all I can remember. Yea, medics and some units are female, but theyre not real characters. Now compare that to the number of male characters. And there are less protoss characters in total anyway afaik)
I guess blizzard is being slightly sexist when it comes to protoss units and forgetting about females.
Edit: Oh yea, and Lockwell from the news is another female character. Still not that many...
@greythepirate: Go
The resemblance to the soul hunter/Purifier weapon was on purpose ;) Also, the wiki link includes quite a good picture for the Khalai version of the weapon if we want to make model variations or decide we're gonna go with a Khalai instead.
My inner grammar nazi says: *crystals
Serious part of this post: As my image isn't in color (no colored pencils or access to image editing software better than paint and lack of a mouse even for that), I guess it's hard to see the crystals. Im sure you havent missed the obvious one in the center, thats practically the weapon itself. Theres a spike right on top of it, and a small crystal in there. Spikes above and below holding the main crystal also have 1 crystal each. Add the fact that that's a 2D drawing and the weapon is mostly symmetrical, that doubles the crystals on spikes. Then to the left of the main crystal theres that big triangle, which is a crystal itself.
I think adding a crystal on the shield of the weapon wouldn't hurt. Also, any of the odd small shapes I drew onto the weapon can be replaced with crystals. But theres a point where it just becomes overkill.
Remember, its just a weapon, not even the entire unit.
Also, crystals =/= protoss energy. Protoss energy (at least the one they use for their abilities and such) comes from the Khala or the Void (Depending what kind of templar they are), so a protoss without crystals is far from powerless. Im guessing they store energy they use for machines in crystals though, so thats a sort of bonus, but not many of them would be required. And that crystal in the center of the weapon should in theory be enough (Look at the void ray, it has only 1 crystal I think, with the same purpose)
@NotDeadYet3: Go
Alright, done with my first idea, cant really get any other ideas as making a gun look protossy is... well... hard...
So yeah, its not exactly a "gun" :p
It looks the same on both sides, with the exception of that "Shield" I drew below being on the outer side.
Yes, the inner side looks dull around where the arm is... But it's the bloody inner side of a weapon. What's supposed to be there? I guess we could cover it up with a shield as on the other side if you guys dont like it the way it is, so that the dudes arm would be stuck in the middle of the weapon.
Also, the symbol-thingy-in-a-circle on the left of the shield should be the player decal.
Most of the edges around the weapon are sharp, so it can be used as a melee weapon as well.
Sorry that I didn't edit the image in photoshop beforehand, my comp died, and my image editing software with it, and im stuck on a crappy laptop >.>
EDIT: Oh yea, colors are the usual Nerazim platinum with emerald decorations (so the crystal and stuff are emerald)
The weapon fires beams from the spiky things at the end of it, energy comes from the crystal. Beam models can be the Soul Hunter beams that can be found in the previewer.
@SoulFilcher: Go
I'll draw multiple versions of the weapons then. Gimme me an hour or two.
About it being a female protoss... I wouldn't mind, but what exactly distinguishes female from male protoss? I'll check the wiki article a bit later, but I dont think we#ll find anything.
I'll try and make some concept art for the sniper rifle, but I need one little bit of info: Is the Protoss Sniper a Nerazim or Khalai unit? (Dark or normal templar?)
I think Nerazim (DT) would be better, as that would give a logical explanation for the cloaking.
For the "nuke": Planetary Purification
Carriers/Purifiers from orbit fire their purification weapons at an area (as they do to wipe planets clean of zerg). We could make the ability just deal damage like the terran nuke, or turn it into a high damage over time spell that deals maybe like 1000 damage over 5 seconds (reduced by 50% against buildings).
Instead of building the nuke, the structures would "Prepare orbital warp in", be unusable while the warp in is ready, and when the "nuke" ability is used, they warp in the purifiers to fire (Just as a lore explanation for the delay before impact. Purifiers don't actually show up)