I'm sorry to announce that I have to pull out of the project. School just started up, and the schedule is going to cause problems for me for the next 4 months. I'll release everything I've completed, but the rest is up to you guys. I'll probably still post around here when I have time, but I can't actively work on the project for the next while. So sorry.
If we're looking to be as faithful to the SC1 engine as possible, then we need to completely screw up the pathing algorithms for each unit as well. *rolls eyes* Come on, guys! Let's be a bit smarter about this!
I'm with Soul on this issue. Roll back the footprints; SC1 players playing SC2 have had to change their tactics once before, so they can do it again.
The Installation Jacobs and the Amerigo you can choose if you play in Third person or in the classic version, but in the other installation I think is not necessary, only in this 2 (because we have a fix hero in this 2, the other not, maybe the mission in the installation of ep 3, but I don't think...) for Precursor I don't modify nothing, but I don't remember if other member do it, but I think not...
There could just be something lost in translation... but... I understand that you want to keep the new play modes, correct?
Hmm, in that case then I've got to dump my changes and start that map from scratch... *walks away*
Ugh, my Dropbox connection has been so slow, I'm so far behind the updates...
And I've been busy with other things. Looks like somebody's updated the maps that I had been working on, so now I gotta work on them all over again.
Now here's a legitimate question: Ep 1 Sc 4: The Jacobs Installation. Do we want to keep the Third-Person Shooter option for that level, or should it just be scrapped? I need to know before I can work on it further and do a bit of bug-fixing.
Let me know if anyone's currently working on any maps; I'm going to try a playthrough of each of the campaigns to search for bugs / quirks, as well as to add Help messages to each loading screen that make sense to that mission. I have the text (in English) for each of the SC1 / BW Tips, so that shouldn't be too bad.
Also, I've noticed that the SC1 Terran missions have the SCBW Terran BGM on the soundtrack. Not good. We need two soundtrack specifications for each race: one for SC1, one for BW.
Telenil doesn't want to use our specialized, retro models, huh? Well, their loss. It's been a while since they've last posted about what they're doing with their mod, so let's keep our fingers crossed and hope the best for them.
Posted a few changes to Enslavers01. It should at least be completable now, and not super-impossible. Test it out for balancing, and I'll adjust if need be.
Like "Param/Value/86ADEEE" replacing the text of the mission briefing buttons and the in-game transmissions. I will be needing all of the text again in order to make them work again.
Thanks, because the in-game italian text in Enslavers01 is all replaced by placeholder variable names, so the text has to be put back in ALL OVER AGAIN. Let me know when that's done.
I can already notice that there are some obvious balancing issues in the Enslavers Campaign, as I was destroyed by Zerg rushes in 20 minutes in the SC1 (not BW) version of the scenario, whereas I can killed in 5 minutes in the current version of the mod. I'll probably need to work around the A.I. and the attack waves...
But sure, I'll look into the Precursor02 mission and check out that bug. *away*
Thank you. I'll be taking charge of making the triggers, the attack waves, and the enemy A.I. work on the Enslavers (I) missions. I have the SC1 maps available for side-by-side comparison, so I will let you know when I have made significant progress. Thanks for letting me join the team!
EDIT: Of course, I will be needing the Italian text in order to actually place it into the missions themselves...
This may be a little late, but SC2 calls Zerg mercs "Mutates". See (on SC2) Profile > Rewards > Skins. Terran specials are "Merc"s, Zerg are "Mutate"s, and Protoss are "Judicator"s.
Just a reminder, based on the above pictures: Kerrigan doesn't get her Psionic Storm ability until after the Amerigo mission. Otherwise, the terrain looks beautiful. What does the project look like at this point, in terms of projected release date?
Rollback Post to RevisionRollBack
I HAVE RETURNED!
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@Telenil: Go
Where would we have received the newest version of the mod? My fellow project members don't seem to know about it.
I'm sorry to announce that I have to pull out of the project. School just started up, and the schedule is going to cause problems for me for the next 4 months. I'll release everything I've completed, but the rest is up to you guys. I'll probably still post around here when I have time, but I can't actively work on the project for the next while. So sorry.
If we're looking to be as faithful to the SC1 engine as possible, then we need to completely screw up the pathing algorithms for each unit as well. *rolls eyes* Come on, guys! Let's be a bit smarter about this!
I'm with Soul on this issue. Roll back the footprints; SC1 players playing SC2 have had to change their tactics once before, so they can do it again.
There could just be something lost in translation... but... I understand that you want to keep the new play modes, correct?
Hmm, in that case then I've got to dump my changes and start that map from scratch... *walks away*
Ugh, my Dropbox connection has been so slow, I'm so far behind the updates...
And I've been busy with other things. Looks like somebody's updated the maps that I had been working on, so now I gotta work on them all over again.
Now here's a legitimate question: Ep 1 Sc 4: The Jacobs Installation. Do we want to keep the Third-Person Shooter option for that level, or should it just be scrapped? I need to know before I can work on it further and do a bit of bug-fixing.
Let me know if anyone's currently working on any maps; I'm going to try a playthrough of each of the campaigns to search for bugs / quirks, as well as to add Help messages to each loading screen that make sense to that mission. I have the text (in English) for each of the SC1 / BW Tips, so that shouldn't be too bad.
Also, I've noticed that the SC1 Terran missions have the SCBW Terran BGM on the soundtrack. Not good. We need two soundtrack specifications for each race: one for SC1, one for BW.
Telenil doesn't want to use our specialized, retro models, huh? Well, their loss. It's been a while since they've last posted about what they're doing with their mod, so let's keep our fingers crossed and hope the best for them.
@DEFILERRULEZ: Go
Boy, please.
But yes, SCMR is getting reworked thanks to HotS. Maybe we'll finish our mod before their team does, so they could use our mod?
In that case, I'm sorry. As long as it works on your comps, then.
To Precursor (Loomings)!
Posted a few changes to Enslavers01. It should at least be completable now, and not super-impossible. Test it out for balancing, and I'll adjust if need be.
@Zarxiel93: Go
Like "Param/Value/86ADEEE" replacing the text of the mission briefing buttons and the in-game transmissions. I will be needing all of the text again in order to make them work again.
@Zarxiel93: Go
Thanks, because the in-game italian text in Enslavers01 is all replaced by placeholder variable names, so the text has to be put back in ALL OVER AGAIN. Let me know when that's done.
I can already notice that there are some obvious balancing issues in the Enslavers Campaign, as I was destroyed by Zerg rushes in 20 minutes in the SC1 (not BW) version of the scenario, whereas I can killed in 5 minutes in the current version of the mod. I'll probably need to work around the A.I. and the attack waves...
But sure, I'll look into the Precursor02 mission and check out that bug. *away*
Thank you. I'll be taking charge of making the triggers, the attack waves, and the enemy A.I. work on the Enslavers (I) missions. I have the SC1 maps available for side-by-side comparison, so I will let you know when I have made significant progress. Thanks for letting me join the team!
EDIT: Of course, I will be needing the Italian text in order to actually place it into the missions themselves...
@Zarxiel93: Go
This may be a little late, but SC2 calls Zerg mercs "Mutates". See (on SC2) Profile > Rewards > Skins. Terran specials are "Merc"s, Zerg are "Mutate"s, and Protoss are "Judicator"s.
Just a reminder, based on the above pictures: Kerrigan doesn't get her Psionic Storm ability until after the Amerigo mission. Otherwise, the terrain looks beautiful. What does the project look like at this point, in terms of projected release date?