One concept for the harvester was a stationary building that costs population maybe with an upgrade that gave it an uproot like ability that had several tentacles that did the harvesting from all resources in the area around it but harvested slower than actual workers giving a small population advantage.
It was also intened that each individual unit has the options to upgrade differently and in most cases this was to be done using buffs and other behaviours.
I just wanted to suggest something slightly different^^ Sorry if this was undesired.
/€: I just read about the petard and its explosion-at-death-ability: maybe let it take some time after its death, until it explodes.
Special Unit: Harvester Structure
Possibly some kind of structure that harvests minerals. Temporary, Eco-booster?
Suggestions/Ideas
• Built on one mineral patch, and auto-mines for a minute or two
It could be permanent, but not allowing any normal workers to access the mineral patch. (It wouldn’t be possible to place them all over the map, since it would need “power”)
Concerning the unit upgrades:
What about two different upgrades for every unit (not tech upgrades, but something like the morphing zerg units), however only one can be researched, not for every individual unittype, but for all of them (Maybe you could use two different kinds of “Upgrade Units” (were they called assemblers?), but only one of them can be researched)
Or all units of one tier can assemble with any of the other, creating a new kind of unit (not further upgradeable, else there would be to many possible combinations xD)
Oh, I didn't notice that
^^"
I just wanted to suggest something slightly different
^^
Sorry if this was undesired.
/€: I just read about the petard and its explosion-at-death-ability: maybe let it take some time after its death, until it explodes.
Hmm, about the
It could be permanent, but not allowing any normal workers to access the mineral patch. (It wouldn’t be possible to place them all over the map, since it would need “power”)
Concerning the unit upgrades:
What about two different upgrades for every unit (not tech upgrades, but something like the morphing zerg units), however only one can be researched, not for every individual unittype, but for all of them (Maybe you could use two different kinds of “Upgrade Units” (were they called assemblers?), but only one of them can be researched)
Or all units of one tier can assemble with any of the other, creating a new kind of unit (not further upgradeable, else there would be to many possible combinations xD)
P.S.: I like the pirate-story best