Tier 3 “Powerhouse” land unit
o Name: Destroyer Mech?
o Appearance: Something with tank treads or 4+ legs and loads of guns
o Special Traits:
+ Must be built by worker like a building; too big to be assembled inside a structure
+ When its finished building, it activates and becomes a unit
+ Switch effect in weapon that changes from high damage ranged to lower damage surrounding the unit if the unit is surrounded?
o Unit-specific upgrades available
+ Anti-Air attack (not normally available?)
+ Or _ ?
+ Special anti structure weapon/ability?
So it's just a big tank with tons of guns? What's it supposed to be good against?
As i have it now it has two weapons. 1 weapon focuses all it's turrets on one enemy for a large damage slow hit attack. The other weapon desyncronyzes all the turrets for many fast low damage low range area attacks. It has the same dps in either mode so far.
Tier 3 Aircraft “Powerhouse” air unit
o Name:
o Appearance:
o Special Traits: ?
o Notes
+ Possibly able to swap air/ground, like viking. On ground, it’s an immobile AA defense. In air, it’s better against ground.
+ Possibly able to repair itself (would be immobilized during the repair process)
I gave it a siege mode. It plummets into the ground and pulls all air units to the ground with it. And then it repairs. For an attack in the air it has a wide area napalm attack.
Being large scrappy robots that are always upgrading themselves, i'd expect them to shoot electricity instead of lazor beams. The whole tesla coil thing.
You know what would be interesting? Melee air superiority fighters. Then the cable ability could be like the zealot's charge.
Hello. Just want to go over some basic idea's that are not entirely clear to me because i'm new.
Just following the blueprint for now. Might be a big post.
Race mechanics:
Unit Specific upgrades. This would be like each unit has a morph right? They can either upgrade to this form or that form. Will they still be able to morph after they've been upgraded.
Recycle: Old tier 1 units are made into tier 2 units and so on. Is this the only way we make tier 2 units or can you also produce them from a structure?
Invulnerable tier 3 corpses? that have to be rebuilt. Does that mean you build tier 3 units like you do buildings? Can tier 3 units become buildings and the other way around?
Stealth: I think this is fairly obvious. Do we want to include cliff jumping capabilities into one of the units? maybe an upgraded scout.
Power source: Does this give any benefits besides powering buildings? maybe powered buildings gave a small attack boost aura.
Economy booster(crane): Will this be an addon to the town hall and if so, does it require power then from another town hall?
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What do you guys want for the tier 3 units?
Ground tier 3
So it's just a big tank with tons of guns? What's it supposed to be good against?
As i have it now it has two weapons. 1 weapon focuses all it's turrets on one enemy for a large damage slow hit attack. The other weapon desyncronyzes all the turrets for many fast low damage low range area attacks. It has the same dps in either mode so far.
I gave it a siege mode. It plummets into the ground and pulls all air units to the ground with it. And then it repairs. For an attack in the air it has a wide area napalm attack.
Thoughts?
Being large scrappy robots that are always upgrading themselves, i'd expect them to shoot electricity instead of lazor beams. The whole tesla coil thing.
You know what would be interesting? Melee air superiority fighters. Then the cable ability could be like the zealot's charge.
building list:
First row Town hall === power/supply structure === gas structure
Second row Tier 1 army building * can upgrade to tier 2 === Stealth building === Turret
Third row Tier 1 upgrade building: (unlocks tier 2 building and airport) === Harvestor building
Second page:
First row Tier 2 structure === Tier 2 Upgrades (unlocks tier 3 and special upgrade structure).
Second row Airport === Airport Upgrade structure === Special upgrade structure
tier 3 structures is upgraded from airport or tier 2 structure.
Third row Special structure
Hello. Just want to go over some basic idea's that are not entirely clear to me because i'm new.
Just following the blueprint for now. Might be a big post.
Race mechanics: Unit Specific upgrades. This would be like each unit has a morph right? They can either upgrade to this form or that form. Will they still be able to morph after they've been upgraded.
Recycle: Old tier 1 units are made into tier 2 units and so on. Is this the only way we make tier 2 units or can you also produce them from a structure? Invulnerable tier 3 corpses? that have to be rebuilt. Does that mean you build tier 3 units like you do buildings? Can tier 3 units become buildings and the other way around?
Stealth: I think this is fairly obvious. Do we want to include cliff jumping capabilities into one of the units? maybe an upgraded scout.
Power source: Does this give any benefits besides powering buildings? maybe powered buildings gave a small attack boost aura.
Economy booster(crane): Will this be an addon to the town hall and if so, does it require power then from another town hall?