Here's a list of Blitz Cards from Halo Wars 2...Perhaps some of these can inspire interesting gameplay mechanics or visual designs for units: https://www.halopedia.org/List_of_Blitz_cards
Cool. What if Xel'Naga construction would illustrate that?
The Weaver Drones would deploy and swirly machine dust cloud will appear, then the building, for example.
Edit:
I think it would be nice if the second set of arms for the hybrids here are zerg claws. Claws like that of hydras.
Looks really sick. The dust cloud idea could work, yeah. Then they could also slowly turn into liquid goo and then condense into solid form?
And I say give it a try (the Hydra claws idea).
It's all looking really really sick! Keep it up :)
P.S. - If you want some interesting ideas, feel free to check out this mod for Red Alert 2: http://www.moddb.com/mods/mental-omega
It has many interesting gameplay mechanics, especially for it's 4th side/faction, The Foehn.
That looks amazing. Is that the same structure, in different modes?
Also, I like the ideas you suggested. However, I would also incorporate the idea that Xel'Naga can change form, merge, and dissassemble at will, as if they are made of nanomachines. However, they would be a perfect mix of nano-machines and organic tech. Their cells look organic but act like nanomachines. It's the perfect synthesis of biology and machine. Some form of warping in or teleporting would make sense, too. :P
Update on the walker. I can't get it to feel right to me having it with the inverted arms and legs. This feels good though. But I don't know yet.
edit: This could just be a worker maybe?
Holy crap, whatever you use it for...Please DO use it, it looks absolutely amazing! W-O-W. I could see it as either a worker, medium unit or a caster.
EDIT: The amount of detail is ok, unless it's a worker. I say keep it as a T2 unit, the size of maybe a Ravager. Amount of detail should be fine, then. If not, keep this detailed one for the portrait and for cinematics and then bake it down and use that one for the actual in-game unit. Though modern medium-range PCs and even the game engine can handle this amount of detail on a unit. Just look at some of the more recent LotV and Nova assets.
Most impressive, especially the first 2. I feel the eyes are a little too big on Artanis' portrait, and his face is too round.
Keep it up, looks great! I especially love the portraits :)
Beautiful work! :)
A fun picture I took using a mod for SC1 - Kind of would make for a nice Xel'Naga base, wouldn't it?
In reply to Pr0nogo:
Thanks, great to hear! And you're welcome :)
Here's a list of Blitz Cards from Halo Wars 2...Perhaps some of these can inspire interesting gameplay mechanics or visual designs for units:
https://www.halopedia.org/List_of_Blitz_cards
http://www.halopedia.org/User:CIA391/Sandbox#Unofficial_Blitz_artbook
Here's some more images for unit ideas, all from a Supreme Commander: Forged Alliance mod called "BrewLAN":
Purifier AA robo unit:
Shield Projectors:
Purifier/Protoss:
Terran/UED:
Xel'Naga:
Let me know if you can't download it. Downloading it should allow you to zoom in and see more of the concept art.
http://www.tauniverse.com/forum/attachment.php?attachmentid=33852&stc=1&d=1458685914
We'll cross that bridge when we find it, then. And I completely agree, those would make for some interesting UED designs. :)
Looks really sick. The dust cloud idea could work, yeah. Then they could also slowly turn into liquid goo and then condense into solid form?
And I say give it a try (the Hydra claws idea).
It's all looking really really sick! Keep it up :)
P.S. - If you want some interesting ideas, feel free to check out this mod for Red Alert 2:
http://www.moddb.com/mods/mental-omega
It has many interesting gameplay mechanics, especially for it's 4th side/faction, The Foehn.
That looks amazing. Is that the same structure, in different modes?
Also, I like the ideas you suggested. However, I would also incorporate the idea that Xel'Naga can change form, merge, and dissassemble at will, as if they are made of nanomachines. However, they would be a perfect mix of nano-machines and organic tech. Their cells look organic but act like nanomachines. It's the perfect synthesis of biology and machine. Some form of warping in or teleporting would make sense, too. :P
Holy crap, whatever you use it for...Please DO use it, it looks absolutely amazing! W-O-W. I could see it as either a worker, medium unit or a caster.
EDIT: The amount of detail is ok, unless it's a worker. I say keep it as a T2 unit, the size of maybe a Ravager. Amount of detail should be fine, then. If not, keep this detailed one for the portrait and for cinematics and then bake it down and use that one for the actual in-game unit. Though modern medium-range PCs and even the game engine can handle this amount of detail on a unit. Just look at some of the more recent LotV and Nova assets.
This is really amazing.
http://zbrushtuts.com/2015/11/17/reavers-3d-art-by-riyahd-cassiem/
Love it. Either Hybrid or Xel'Naga could work. :)
Hey man, it's no trouble, you're welcome. :)
If you wanna discuss more Xel'Naga ideas you can always add me on Skype:
Alex05222_alex06