Was just wondering because both the templars and the archon were just too easy that I thought there had to be more behind it.
On veteran mode the black holes of the first boss need nerfing or at least to warn you of where they will spawn because their area is so large there are hardly any safe zones. Compared to first boss only other half challenging bosses were the giant probe (zap buff stacks too much) and the second to final archon (global damage attack is a bit rigged). Having given the final boss a -2% hp regen aura is just lame and makes him more an annoyance than a challenge since he likes fleeing the arena to regen his own hp.
For a start I was playing multiplayer and as the top player it only said something if I walked on the far left one. It also then said start then choose the difficulty but then did nothing.
By killing units in a locked region I mean like the uncle omega message from betrayal. If a unit is summoned where it should not be allowed to have passed to you automatically kill them which is unfair. Also it seems to cause some trigger to malfunction.
If anything this is easier than betrayal except the first boss although the final boss is just annoying with his gravity bubble ability.
When going up the right side of the map to the computer panel that should say open conduit you pass through some lasers that shoot across. If I am correct the deactivate laser matrix button shuts those down. It seems the last one before the control panel does not deactivate sometimes.
Also just had a bug in a full player count game where for some reason it arbitrarily said it cannot load my hero so kicked me and the next game I join it said the same hero could be loaded. Fix your save system!!!
Maybe make the objective of getting to the conduit more clear. Consider adding a minimap marker to show people where the hell it is.
I have only played the map twice now but does johnson always kill the third crew member?
With the second to final boss (the high templars), are you meant to just shoot one then the other or were they meant to be like the gemmini boss from betrayal?
Some feedback. The portraits of speaking characters gets bugged including johnson and the final boss. The conduit mission is unclear. What do those pannels on the far left of the docking area do, they seem not to work? When killing units in a locked region causes a trigger error to occur and kills the units (rather move them out). The kicking players without a valid bank from the previous map will not help popularity. The deactivating the laser matrix does not work properly. Skill tree of the help guide is dated. The cinematics for the final 2 bosses leaves the screen black for too long.
Was just wondering because both the templars and the archon were just too easy that I thought there had to be more behind it.
On veteran mode the black holes of the first boss need nerfing or at least to warn you of where they will spawn because their area is so large there are hardly any safe zones. Compared to first boss only other half challenging bosses were the giant probe (zap buff stacks too much) and the second to final archon (global damage attack is a bit rigged). Having given the final boss a -2% hp regen aura is just lame and makes him more an annoyance than a challenge since he likes fleeing the arena to regen his own hp.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
For a start I was playing multiplayer and as the top player it only said something if I walked on the far left one. It also then said start then choose the difficulty but then did nothing.
By killing units in a locked region I mean like the uncle omega message from betrayal. If a unit is summoned where it should not be allowed to have passed to you automatically kill them which is unfair. Also it seems to cause some trigger to malfunction.
If anything this is easier than betrayal except the first boss although the final boss is just annoying with his gravity bubble ability.
When going up the right side of the map to the computer panel that should say open conduit you pass through some lasers that shoot across. If I am correct the deactivate laser matrix button shuts those down. It seems the last one before the control panel does not deactivate sometimes.
Also just had a bug in a full player count game where for some reason it arbitrarily said it cannot load my hero so kicked me and the next game I join it said the same hero could be loaded. Fix your save system!!!
Maybe make the objective of getting to the conduit more clear. Consider adding a minimap marker to show people where the hell it is.
I have only played the map twice now but does johnson always kill the third crew member?
With the second to final boss (the high templars), are you meant to just shoot one then the other or were they meant to be like the gemmini boss from betrayal?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Some feedback. The portraits of speaking characters gets bugged including johnson and the final boss. The conduit mission is unclear. What do those pannels on the far left of the docking area do, they seem not to work? When killing units in a locked region causes a trigger error to occur and kills the units (rather move them out). The kicking players without a valid bank from the previous map will not help popularity. The deactivating the laser matrix does not work properly. Skill tree of the help guide is dated. The cinematics for the final 2 bosses leaves the screen black for too long.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Huzzah!
Will this change in bank file names still enable you to play on the betrayal?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg