People are very willing to give you advice and critiques of your map as well as troubleshoot issues with the editor, but you will be hard-pressed to find anyone who will code up your campaign for you. Most people have their own projects and so so little time to dedicate to them. I started two years ago and barely got a playable 1st map together and now I've had to put everything on hold for graduate school.
Here is my advice:
Play the Perfect Soldier's campaign by Evindl. It is amazing. Open up each of his maps and check out what he did for each part of the mission. The Crimson Moon portion of the campaign is especially good here because its his first foray into mapmaking and is pretty easy to understand.
Play the 1st 4 maps of WoL and see how they coded everything
Check out the Custom Campaign Initiative and the advice we have there.
Watch Jayborino's interview of Telenil, the lead author of Mass Recall...linked on the CCI page
Check out the Wiki at the top of the page
Complete the Blizzard tutorials that are linked in the wiki...they are little out of date, but very relevant.
Document everything you learn. Keep notes and be very methodical.
When you make your first map ask very specific questions for problems you are encountering and include your code or just put up your map.
Try to figure out ways to make your work-flow/coding efficient and eliminate redundancy.
Take an online Intro to Computer Science class
Start making some simple easy maps that have stories that you like, but be easy on yourself in the code and terrain!!
Publish the maps and maybe you can recruit some people
Map-making takes a lot of time and can be very frustrating, but it can be incredibly rewarding. This is an awesome site with some very talented and all-around awesome people. Good luck!!
Welcome to Mapster!
People are very willing to give you advice and critiques of your map as well as troubleshoot issues with the editor, but you will be hard-pressed to find anyone who will code up your campaign for you. Most people have their own projects and so so little time to dedicate to them. I started two years ago and barely got a playable 1st map together and now I've had to put everything on hold for graduate school.
Here is my advice:
Map-making takes a lot of time and can be very frustrating, but it can be incredibly rewarding. This is an awesome site with some very talented and all-around awesome people. Good luck!!