Really enoyed this first map. Very atmospheric, just how abandoned secret facility is supposed to be. And with nice bits of lore there and there. Will be looking forward to further adventures^^
Hmm, looks interesting. Though it seems hybrid race has more mech units than actual hybrids… What about reavers, behemoths, dominators, nemesis? And cloning vats – canonic hybrid production building?
Imho void thrasher would make more interesting (and thematically powerful) turret but if you prefer to go with this, it might be able to switch between slowing charges/splash charges modes. So effective either against single powerful targets or crowds but not both
Hybrids hydralisk looks really cool! B) Is not prowler too similar to roach in its role? Oppressor reminds oracle
Maar/Castanar-like hybrids might work as campaign heroes
Hopefully someone will use evolution concept mentioned above.
Also maybe mission which shows how hybrids are created might be interesting. For example, you start with limited resources on map where two powerful protoss and zerg factions are constantly fighting. Your task is to capture a certain number of units of both races (by reducing their hp to certain amount but not killing, and then escorting to your base) - without getting payed too much attention to your weak base in the rpocess, then build cloning vats to turn them into hybrids, distratc enemies while they are being created and after getting reinforcements steamroll both bases
Hmm, allies? More like aforementioned pirates would be willing to use them to deal with their enemies. But since even pirates know that "all hybrids are bad", and they know nothing about human relationships, later they would be in nasty surprise when pirates decide to "sell" them to nearest Dominion base (or someone else)...
Creating the whole faction would be very long and complex process indeed. Thats why I suggested dominating over some zerg broods (since hybrids are very tough and obiously very expensive but their damage does not really correlate with their toughness - though dominators compensate it by their special abilities. Thats why they are supposed to be tanks in faction which has cheap dpsers... like original zerg). They need some sort of weak, massable ally to be competitive. Like enslaved zerglings. Or 3rd way - to make them all weaker and cheaper, which however doesnt make much sense lorewise. Here there are some possible concepts for hybrid faction: http://www.sc2mapster.com/forums/general/general-chat/59101-fourth-race-idea-hybrids/#p1
Probably a good idea anyway, but for example, I have no clue as to what allies Subject 1115 will be gathering apart from other hybrid. Surely there's not enough hybrid to make them any more than just heroes and major units, right?
Yeah, there are so far only 5 types (+several hero units) which is not nearly enough. That said, it would be very cool if your allied hybrid could evolve after reaching certain amount of kills (or smth else?): reavers into Castanar=like types (bigger model and ability for temporal invulnerability), then into LotV behemoths; destroyers into Maar-like type (with bonus abilities and bigger model), then into LotV dominators (with more abilities and new model). It would make player cherish each unit much more than usually. Probably their stats have to be tweaked, though
Hybrids may seek control over independent zerg tribes, certainly there are some left and zerg should not be hard to dominate after killing their broodmother. But mission where you have to stuff similiar what Maar did in order to make enslaved protoss attack terrans (those who pursue you through missions?), so that they blame them in vile strike and start to fight protoss, letting you escape their attention
More importnant question is whats their ultimate goal...
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Really enoyed this first map. Very atmospheric, just how abandoned secret facility is supposed to be. And with nice bits of lore there and there. Will be looking forward to further adventures^^
Hmm, looks interesting. Though it seems hybrid race has more mech units than actual hybrids… What about reavers, behemoths, dominators, nemesis? And cloning vats – canonic hybrid production building?
Imho void thrasher would make more interesting (and thematically powerful) turret but if you prefer to go with this, it might be able to switch between slowing charges/splash charges modes. So effective either against single powerful targets or crowds but not both
Hybrids hydralisk looks really cool! B) Is not prowler too similar to roach in its role? Oppressor reminds oracle
Maar/Castanar-like hybrids might work as campaign heroes
Any progress?..
Hopefully someone will use evolution concept mentioned above. Also maybe mission which shows how hybrids are created might be interesting. For example, you start with limited resources on map where two powerful protoss and zerg factions are constantly fighting. Your task is to capture a certain number of units of both races (by reducing their hp to certain amount but not killing, and then escorting to your base) - without getting payed too much attention to your weak base in the rpocess, then build cloning vats to turn them into hybrids, distratc enemies while they are being created and after getting reinforcements steamroll both bases
Hmm, allies? More like aforementioned pirates would be willing to use them to deal with their enemies. But since even pirates know that "all hybrids are bad", and they know nothing about human relationships, later they would be in nasty surprise when pirates decide to "sell" them to nearest Dominion base (or someone else)...
Yeah, for example Void thrasher would make very unusual tower imho. And that void portals...
How much weaker though? On the level of Utter Darkness or even lower?
Creating the whole faction would be very long and complex process indeed. Thats why I suggested dominating over some zerg broods (since hybrids are very tough and obiously very expensive but their damage does not really correlate with their toughness - though dominators compensate it by their special abilities. Thats why they are supposed to be tanks in faction which has cheap dpsers... like original zerg). They need some sort of weak, massable ally to be competitive. Like enslaved zerglings. Or 3rd way - to make them all weaker and cheaper, which however doesnt make much sense lorewise. Here there are some possible concepts for hybrid faction: http://www.sc2mapster.com/forums/general/general-chat/59101-fourth-race-idea-hybrids/#p1
Very nice to see such topic and that many people approve this concepts While I am not mapmaker, I would be more than happy to share ideas and thoughts
Yeah, there are so far only 5 types (+several hero units) which is not nearly enough. That said, it would be very cool if your allied hybrid could evolve after reaching certain amount of kills (or smth else?): reavers into Castanar=like types (bigger model and ability for temporal invulnerability), then into LotV behemoths; destroyers into Maar-like type (with bonus abilities and bigger model), then into LotV dominators (with more abilities and new model). It would make player cherish each unit much more than usually. Probably their stats have to be tweaked, though Hybrids may seek control over independent zerg tribes, certainly there are some left and zerg should not be hard to dominate after killing their broodmother. But mission where you have to stuff similiar what Maar did in order to make enslaved protoss attack terrans (those who pursue you through missions?), so that they blame them in vile strike and start to fight protoss, letting you escape their attention More importnant question is whats their ultimate goal...