Imho void thrasher would make more interesting (and thematically powerful) turret but if you prefer to go with this, it might be able to switch between slowing charges/splash charges modes. So effective either against single powerful targets or crowds but not both
It does switch between modes. It starts off as an AoE/Crowd Control support unit, and when it "roots" into the ground, it becomes a power high single-target damage unit at very long range.
I designed the Thrasher to make use of the two different graphics we have for it, the one that walks and the one that is rooted into the portal, as well as to take the nature of the two different modes I felt was what they had. The rooted mode was an insanely long-range single-target seiging unit while the walking mode had an AoE attack/ability. So I kinda stuck with that design idea.
@JayborinoPlays ATM we've got enough complete to the point where we want to get lots of data done. After we've completed most of the data, I think we'll start looking back over all our designs and take suggestions. (This is also when we'll send it off to the Mappers to work with, so they can start getting a better idea on how to incorporate the race into their maps)
We've been pretty silent so far, and I think we should start giving a bit more info about what's going on, on occasion.
The designers of the tech tree/hybird race are nearly done and about ready to start working on data. Once we get some basic data done, the mappers can start using it. We've worked really hard to establish their "fantasy" and I think it's going very well so far.
On the Campaign Mechanics side of things, we have started coming up with ideas but they need more refinement. So far, we have two ideas we all agree on.
Once we are satisfied with our progress we will reveal it to the mappers, we'll discuss, and if all goes well we'll give a much more detailed description of everything we have in some thread, probably this one.
Story has seen little progress, but I think everybody in the group has some crazy ideas up their sleeves. The way we're doing the Campaign, everybody will probably get a shot at putting their part into it.
I think we want to keep most of the stuff underwraps, but I think Rook might have some things he'd like to share about our progress so far.
This is something that I already had ideas of brooding in my head as I played the Campaign. Yuka, Soul, and I have made significant progress already. Stay tuned, everybody! I think we got some really good stuff happening. :)
As for our data, it's really alpha right now. We've got a lot of work to do once we finish designing units.
It does switch between modes. It starts off as an AoE/Crowd Control support unit, and when it "roots" into the ground, it becomes a power high single-target damage unit at very long range.
I designed the Thrasher to make use of the two different graphics we have for it, the one that walks and the one that is rooted into the portal, as well as to take the nature of the two different modes I felt was what they had. The rooted mode was an insanely long-range single-target seiging unit while the walking mode had an AoE attack/ability. So I kinda stuck with that design idea.
SC2Mapster Unofficial Discord! - https://discord.gg/DXENztk
@JayborinoPlays ATM we've got enough complete to the point where we want to get lots of data done. After we've completed most of the data, I think we'll start looking back over all our designs and take suggestions. (This is also when we'll send it off to the Mappers to work with, so they can start getting a better idea on how to incorporate the race into their maps)
SC2Mapster Unofficial Discord! - https://discord.gg/DXENztk
We've been pretty silent so far, and I think we should start giving a bit more info about what's going on, on occasion.
The designers of the tech tree/hybird race are nearly done and about ready to start working on data. Once we get some basic data done, the mappers can start using it. We've worked really hard to establish their "fantasy" and I think it's going very well so far.
On the Campaign Mechanics side of things, we have started coming up with ideas but they need more refinement. So far, we have two ideas we all agree on.
Once we are satisfied with our progress we will reveal it to the mappers, we'll discuss, and if all goes well we'll give a much more detailed description of everything we have in some thread, probably this one.
Story has seen little progress, but I think everybody in the group has some crazy ideas up their sleeves. The way we're doing the Campaign, everybody will probably get a shot at putting their part into it.
I think we want to keep most of the stuff underwraps, but I think Rook might have some things he'd like to share about our progress so far.
SC2Mapster Unofficial Discord! - https://discord.gg/DXENztk
This is something that I already had ideas of brooding in my head as I played the Campaign. Yuka, Soul, and I have made significant progress already. Stay tuned, everybody! I think we got some really good stuff happening. :)
As for our data, it's really alpha right now. We've got a lot of work to do once we finish designing units.
SC2Mapster Unofficial Discord! - https://discord.gg/DXENztk