I played last night on Hard difficulty. Really wonderful atmosphere that's been added on top of the gameplay! A few notes:
Consider freezing 1115 in place after Blink is learned as the Sentry Bots come online. If you start moving as soon as possible, it completely negates them being there. A simple alternative could be to make visible laser sensors or something similar that damage you that you would blink to avoid. In either case though, it forces the player to use the ability they just got in a simple way that won't result in a quick game over if they screw it up.
On the upraised area past where you pick up the first Reaver, there's some debris blocking further movement upwards. It vaguely seems like you can blink by this, but it's actually in the fog of war (but hard to tell). Attempting to blink over though sends you down right into a big enemy group guaranteeing instant death :) If the area I'm describing rings a bell, maybe just fill in that area beyond the debris completely so that it's clear that it's not blinkable.
Overall very unique mission and great for a pilot map that captures the idea of a confused prisoner trying to escape. Tiny lore bits sprinkled in were fun to find - was there a secret beacon that I may have missed this time around? I remember on in the pre-alpha map. I did get two beacons with Malash, one for each part of 1115, and info about 1115 then 1116.
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Woohoo! I'm excited to try this out and see how it's changed
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Ok, keep doing you bud. Wasn't trying to argue or criticize at any point. Very cool how much steam this has picked up.
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Absolutely, I just noticed the "we're not sure what this is going to do yet" for the Plasma Slinger.
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An idea for the Plasma Slinger, rather than have it shoot something, what about having it drain health (maybe a beam attack like an opposite void ray). Something seems fitting about this faction draining their opponents energy as opposed to just shooting at them. Maybe even give them an ability that converts HP to energy and at full energy (if they are still alive), they have a usable ability for a single target nuke like the Annihilator Immortals from LotV.
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I think you two are thinking along the same lines. The thing won't talk like a literal child, but it will be fairly naive and take things at face value without understanding complexity. If some pirates offer to help it with an obvious, underlying motive of capturing it later, it will probably just accept their help - then BAM, there's a reason to be able to also use Terran for a mission. There doesn't need to be huge amounts of headcannon to justify that sort of stuff as long as it's not over the top ridiculous I think.
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I don't think it would be too challenging to include other, normal races either. I don't think anyone would rush to this random Hybrid's defense, but if the Hybrid stumbles upon an existing battle and sides with some disaffected, made up faction, then they become allies moving forward.
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For sure, and we should both appreciate it and take it to heart, especially coming from someone who has completed a series of maps!
I actually wanted to experiment with this handoff approach specifically to deter any grandiose planning in advance. I completely agree with EivindL as well where there is a negative correlation between ambition and completed works. By allowing new hands on the project without planning every detail in advance - even if it's back and forth between two people on each map - it forces some real stuff to get completed which can get polished up later by anyone else. I also think it's a cool plot idea!
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I don't understand why people are so adamant to let us know that ideas don't get followed through on. It's not like there's some grand plan in place that would constitute a waste of time if nothing gets completed. Yuka has part of a map put together and SoulFiltcher has gathered up some assets, which is already more work in one day than half the other stuff that goes nowhere after months of planning.
I guess we should just keep all ideas to PMs until something is fully completed! The whole point here is to get something - anything - started and then try to make some real plans using that as a foundation where people will be less likely to flake as there's something tangible there to work off of.
i.e. what I do on TAC. If you do go this route, I'd recommend that you watch our interview with Jay at . I'll be happy to help you get set up, if wanted.
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Anyway, I don't want to get too big for my britches here... let's see if anyone wants to get in on this.
To elaborate, I recognize how many things never get off the ground. There's a simple plot point idea out there and if someone wants to make it, they should go for it. Then if someone wants to make a second map, then they can go for it as well at which point we can consider organizing better and I'd be willing to head up a real project. Until that point, there's no elaborate plan for anyone to flake out of in the first place.
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I think not having a larger story is the fun part, but also can make for quite a challenge. We'll definitely have to coordinate something early on once we see if we can wrangle others for more missions. Then we can say on certain maps, certain things have to be touched on but otherwise do whatever you want.
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
I'd say if we can get commitments from people actually wanting to make a map of their own then we can start a PM thread to create an incredibly broad strokes plotline only so that the # of characters doesn't get out of control. yukaboy has volunteered to start this endeavor by making a short demo of the first mission. Anyone else want to get in on this? I am not a mapmaker as my free time is spent on my channel showcasing this stuff, but would be happy to collaborate and help plan. If multiple people get involved, I'm willing to take the lead, coordinate and actually get things started.
I'd suggest one person also handle writing the script to keep it centralized. What I mean is - each individual mapmaker has total creative control of their map contribution, but they supply the plot of their map to a scriptwriter who writes the transmission texts based on what they're given to keep the text writing at least somewhat consistent. Anyway, I don't want to get too big for my britches here... let's see if anyone wants to get in on this.
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
Hey, I'm making a separate thread to see if this is a project we can actually follow through on! Read through the main points so far, copied from the Map Ideas thread. Please leave your thoughts below on how we can continue this cool idea.
Got and idea of custom campaign. It is about one of rogue hybrids that got free will after fall of Amon and now seek his place in the world, collecting other rogues, as well as dealing with problems of possible extniction of their race (how to find way to reproduce? and overcome anomosity of other races), gradually evolving his biological-psionic powers and so on...
I was thinking more about this and how it could be a cool concept. Imagine a mission 1 without a briefing or prologue. The player starts with a single hybrid in a trashed, dark facility - lots of dead bodies and broken equipment. Add some simple puzzles early on and keep the players questioning what's going on, just like the hybrid character also will be unsure where they are, what they are, and why they're there. Maybe a micro section involving autoturret defenses or something, but keep the first half of the map notably lacking any other faction.
The second half, have a joint Dominion/Protoss force breach the facility that is looking to purge all remaining hybrid now that Amon is gone. A chase sequence ensues where you have to run from the breaching forces and escape. Give the Hybrid a 'Domination' ability that only works on critters like Karaks and Ursadon that were also captive in the facility and wandering around that the player has to Dominate and use to delay the chasing Terran/Protoss forces. From there, the story could go in any direction, but I like this idea of a character waking up from a time of no memory (when controlled by Amon), and now on the run and trying to define it's own identity.
Could be fun to do some sort of compilation campaign, where each map maker makes one mission. Heck you could even go crazy where each map gets to take the story in whatever direction they want, then the next map maker carries on where the last one left off, but again can take it wherever they want.
Edit: I could just imagine my comedy clashing with the more serious campaign styles of others, lol. We'll probably need to set up some rules. Like new data/etc needs to be created within a mod file so that it's easy to pass on from one map to another.
@MaskedImposter: Go That must happen. I imagine Mapster's minds together would be like a crazy Amon/Murphy deciding over the destiny of those poor units' lives.
EDIT:
@yukaboy: Go I guess we are allowed to help with assets and polishing if needed, but the story and gameplay of the mission must be all yours. ;-)
@MaskedImposter: Go I have a few suggestions to make things easier:
1- Data naming: When creating new data entries, try to describe them as clear as possible so others will understand. Maybe add your name as a prefix (or sufix? which one?) so in case of doubt people know who can give them directions.
2- Data changes: When making drastic changes to units, abilities, weapons and game stats in general consider making new entries, identifying their origin like marine hero guy - mission2; marine hero guy - mission3 and so on. This way if anyone needs to use a specific version it will be acessible.
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I played last night on Hard difficulty. Really wonderful atmosphere that's been added on top of the gameplay! A few notes:
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
Woohoo! I'm excited to try this out and see how it's changed
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
@yukaboy: Go
Ok, keep doing you bud. Wasn't trying to argue or criticize at any point. Very cool how much steam this has picked up.
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
@yukaboy: Go
Absolutely, I just noticed the "we're not sure what this is going to do yet" for the Plasma Slinger.
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
An idea for the Plasma Slinger, rather than have it shoot something, what about having it drain health (maybe a beam attack like an opposite void ray). Something seems fitting about this faction draining their opponents energy as opposed to just shooting at them. Maybe even give them an ability that converts HP to energy and at full energy (if they are still alive), they have a usable ability for a single target nuke like the Annihilator Immortals from LotV.
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
I think you two are thinking along the same lines. The thing won't talk like a literal child, but it will be fairly naive and take things at face value without understanding complexity. If some pirates offer to help it with an obvious, underlying motive of capturing it later, it will probably just accept their help - then BAM, there's a reason to be able to also use Terran for a mission. There doesn't need to be huge amounts of headcannon to justify that sort of stuff as long as it's not over the top ridiculous I think.
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
I don't think it would be too challenging to include other, normal races either. I don't think anyone would rush to this random Hybrid's defense, but if the Hybrid stumbles upon an existing battle and sides with some disaffected, made up faction, then they become allies moving forward.
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
For sure, and we should both appreciate it and take it to heart, especially coming from someone who has completed a series of maps!
I actually wanted to experiment with this handoff approach specifically to deter any grandiose planning in advance. I completely agree with EivindL as well where there is a negative correlation between ambition and completed works. By allowing new hands on the project without planning every detail in advance - even if it's back and forth between two people on each map - it forces some real stuff to get completed which can get polished up later by anyone else. I also think it's a cool plot idea!
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
I don't understand why people are so adamant to let us know that ideas don't get followed through on. It's not like there's some grand plan in place that would constitute a waste of time if nothing gets completed. Yuka has part of a map put together and SoulFiltcher has gathered up some assets, which is already more work in one day than half the other stuff that goes nowhere after months of planning.
I guess we should just keep all ideas to PMs until something is fully completed! The whole point here is to get something - anything - started and then try to make some real plans using that as a foundation where people will be less likely to flake as there's something tangible there to work off of.
I will reach out on Slack tonight, thanks!
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
To elaborate, I recognize how many things never get off the ground. There's a simple plot point idea out there and if someone wants to make it, they should go for it. Then if someone wants to make a second map, then they can go for it as well at which point we can consider organizing better and I'd be willing to head up a real project. Until that point, there's no elaborate plan for anyone to flake out of in the first place.
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
I think not having a larger story is the fun part, but also can make for quite a challenge. We'll definitely have to coordinate something early on once we see if we can wrangle others for more missions. Then we can say on certain maps, certain things have to be touched on but otherwise do whatever you want.
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
I'd say if we can get commitments from people actually wanting to make a map of their own then we can start a PM thread to create an incredibly broad strokes plotline only so that the # of characters doesn't get out of control. yukaboy has volunteered to start this endeavor by making a short demo of the first mission. Anyone else want to get in on this? I am not a mapmaker as my free time is spent on my channel showcasing this stuff, but would be happy to collaborate and help plan. If multiple people get involved, I'm willing to take the lead, coordinate and actually get things started.
I'd suggest one person also handle writing the script to keep it centralized. What I mean is - each individual mapmaker has total creative control of their map contribution, but they supply the plot of their map to a scriptwriter who writes the transmission texts based on what they're given to keep the text writing at least somewhat consistent. Anyway, I don't want to get too big for my britches here... let's see if anyone wants to get in on this.
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
Hey, I'm making a separate thread to see if this is a project we can actually follow through on! Read through the main points so far, copied from the Map Ideas thread. Please leave your thoughts below on how we can continue this cool idea.
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)