Wow this is amazing. Its definitely come a long way and looks a whole lot better. The abilities are extremely well done. I like that you included the day/night cycle. I'd be super pumped just to see a prelimary attempt at a star center (poke hopital) done like your battle where entering a building switch view to inside a building - brings back old memories; the benefit too is with the game the centers where almost always the same no matter how different the town you where in.
The other things that i was gonna add it maybe some clear indication of unit "type" . Im not sure how complex the ui/dialogs is for the hp but it might be nice you have then change color to reflex the tyoe ie purple for pychic or yellow for electric.
I hope you your using energy too as the pp as that just brillant.
If you need any help at conceptual or even maybe some triggering hit me up for sure. I was (kinda still) really it pokemon playing all the game, funny never on a gameboy but on an ipod. I even played the trading card game competitively and own all the books so i really know just about everything.
One thing i suggest about types is to choose which way to go the game and the cards system were very different. The cards where restricted to to around 7-10 (nice and simple) while the electronic game was more like 30+ ranging everything include the cards 7-10 but also types like flying or poison in conjunction to a fire or grass type. I'm not sure what you implements for attacks but remember there were attacks that weren't always physical; attacks that could buy time, help yourself, a few abilities to help outside of games, and attacks that changes stats (tho very weak- strong ones would make it very interesting and well worth the investment).
The biggest question I have is how the world/campaign is going to work. I think it would absolutely wonderful to have playable for really any number of players. If there was only one player they could work solo on their own campaign but if the lobby had maybe people they could all be doing their own campaign no matter how far they progressed and interacting with live players would proving a heavy benefit. The other thing is whether the campaign would be restricted. The original game also forced the player to do certain tasks or beat the gym before they could progess to the next town and it was always down one specific path or always to the same town (something i always rather disliked). I think it would be interesting to have it so you could pick any town you wanted to do to and complete that town before moving to the next but for example you could pick which of the next three towns you wanted to enter; then the difficulty of the town would change in response to own the player ie the 3rd town for 2 players different players would be the same difficulty but could be entirely different town and gyms.
Wow this is amazing. Its definitely come a long way and looks a whole lot better. The abilities are extremely well done. I like that you included the day/night cycle. I'd be super pumped just to see a prelimary attempt at a star center (poke hopital) done like your battle where entering a building switch view to inside a building - brings back old memories; the benefit too is with the game the centers where almost always the same no matter how different the town you where in.
The other things that i was gonna add it maybe some clear indication of unit "type" . Im not sure how complex the ui/dialogs is for the hp but it might be nice you have then change color to reflex the tyoe ie purple for pychic or yellow for electric.
I hope you your using energy too as the pp as that just brillant.
If you need any help at conceptual or even maybe some triggering hit me up for sure. I was (kinda still) really it pokemon playing all the game, funny never on a gameboy but on an ipod. I even played the trading card game competitively and own all the books so i really know just about everything.
One thing i suggest about types is to choose which way to go the game and the cards system were very different. The cards where restricted to to around 7-10 (nice and simple) while the electronic game was more like 30+ ranging everything include the cards 7-10 but also types like flying or poison in conjunction to a fire or grass type. I'm not sure what you implements for attacks but remember there were attacks that weren't always physical; attacks that could buy time, help yourself, a few abilities to help outside of games, and attacks that changes stats (tho very weak- strong ones would make it very interesting and well worth the investment).
The biggest question I have is how the world/campaign is going to work. I think it would absolutely wonderful to have playable for really any number of players. If there was only one player they could work solo on their own campaign but if the lobby had maybe people they could all be doing their own campaign no matter how far they progressed and interacting with live players would proving a heavy benefit. The other thing is whether the campaign would be restricted. The original game also forced the player to do certain tasks or beat the gym before they could progess to the next town and it was always down one specific path or always to the same town (something i always rather disliked). I think it would be interesting to have it so you could pick any town you wanted to do to and complete that town before moving to the next but for example you could pick which of the next three towns you wanted to enter; then the difficulty of the town would change in response to own the player ie the 3rd town for 2 players different players would be the same difficulty but could be entirely different town and gyms.
If you need help, please hit me up.