Arena literally means sand in romance languages (including Latin, the language of the inventors of the arena). Sand in French is Sable. Also, it's a cute little Marten species in Asia. Fort is because I feel like thematically, with the place being completely sovereign and being a place of battle, fort seems to be a fine title.
Let's hope those bugs get in their place (squished, and out of the code) to make room for alpha!
Removing code is work. You have to make sure you didn't do anything inside the now missing code that was important, decide what's unimportant enough to be removed, and more. Simplifying to only a few types would require a rebalanced version of everything he's already implemented, as well as a lot of thinking. And you miss out on some of the feels that he's going for. (Probe-Pikachu wouldn't be an electric mouse-bot, etc.)
While having less starmon doesn't change how the game's played, it changes how long it's interesting. If you only have 15 starmon, there isn't many options of what to catch to make a team you can call your own. Reaching a new area would mean only two or three new starmon to find, instead of a dozen. Personally, as long as models aren't a problem, I'd be happy with up to 250 different little friends to find.
I wanted to ask the devs, now that Heart arcade games are all free to play, are you interested in using any HotS resources?
I'm really just saying what comes to mind. If the footprints auto-fade, that's fine. I assumed that it would be easier to implement a change to the terrain, instead of an actor that expires. Or however it is they work... *shrug* still, keep the magic happening!
Well, I'm glad to get some new news! Even "boring" things like technical details of how you made your grass and doors awesome, or how you love the clicking a menu button feels is nice. Bug fixes are an important thing, and I really respect you for wanting to make a top-notch first impression.
If the windmill and trees could spin and wiggle "randomly" with actors, that would be nice. Or, if running into small trees made them shake, that would feel neat. Adding any tasty push/pull would be awesome. Is there any way actors can reshape terrain for the session in tiny increments? Leaving footprints would be neat, I could wear a path into the map! Or, have Big Bad punch the ground and make a crater? Splashes when we run through water? I dunno how hard it would be, but that's the sort of delicious polish that makes Blizzard games so neat. I don't expect that much polish in a 3 person hobby, but it's an idea.
Moz, Terrain looks nice. Make that beach beautiful!
I'm either referencing anything I ever mentioned: from "hard-mode" to some theoretical typo; or I'm talking about the same post/one I replied to. Either way, it doesn't really matter, because I'm just stating that you will do what you do, regardless of how badly I want you to set all of your ice cubes on fire, or paint a portrait of Jim Raynor using only the mud in your backyard as pigment. (I may suggest things that don't have anything to do with what you want your project to be. I'm ok with you ignoring them, or shooting them down, and acknowledge that you would even if I wasn't.)
How about calling arena money Stars, and giving us all gloves? (Yugioh reference) Perhaps Fame(AF), Glory(AG), Rank(R), or Silver (Abbreviated Ag just to confuse people).
Moz, your power plant building looks a bit like Goldeneye, if it was in 3rd person and a bit more 22nd century, not 20th. That solar farm looks like something fresh out of Pokemon Sapphire, complete with logic holes and the fact that you can't get inside the first time you see it (I think). I look forward to seeing how they look together!
Zelda, I feel like a loss should affect my AP somehow, in some cases. Either, I lose one for any arena loss, my rank lowers or something. Wins shouldn't be the only thing to affect that money. Also, names of currency is important. Credits sound more plausible than points.. so can I earn AC? Finally, it's good to know I have an easy button!
Almaity, Grats on the anniversary, and thanks for letting me re-order my team! It's probably impossible to make it a drag'n'drop thing, eh? Maybe let the things take up more screen? I have no real idea how the map works, so I'm just throwing things out there.
None my my change suggestions are going to happen before beta at the earliest, unless they are super easy. Or, they may just be too creepy for your time. At any rate, good luck and great speed!
Have you tried contacting Blizzard about the For Loops, or are you waiting for a public announcement? You might get your answers quicker if they are talking to just you, not the world as a whole.
I would like to ask if hotkeys are going to be implemented for the menus. Also, if the menu bar is more important than the game world, put it on the left. If you would prefer that the players eyes rest on the main screen, leave the bar on the right. People's eyes scan from left at top, downwards, then right. At least, in the "west".
It all makes sense now. My feedback only served to feed your obsessiveness. I am glad that the sidebar is something I never see, because the pokebuilder sounds OP as MewTwo.
Also, is there a post or page limit in threads? I could see 999 being a limit, or 64 pages, etc.
Nom Nom Nom, that's some tasty news! Should tide me over until dinner time, but then I'll start craving more. :)
Bit of feedback: in the third image I can see the UI sidebar. I think the left/right boarder to the buttons could lose some weight and give the extra real estate to the button width. (PokeBuilder is too close to the edge of it's button) Also, if you could make the whole array taller, and put a few more pixels of space between the buttons, that would make it even more polished. (also, center the text?)
Keep up the good work guys! I want to play before the winter holidays.
All this talk about grinding and game theory is academic and besides the point. No one besides the devs has any knowledge of how the game feels yet. After you play the alpha, you are then qualified to form an opinion on what feels nice or needs fixing. ZeldAity (Zelda/Almaity), I look forward to complimenting the alpha and finding bugbears.
Will evolved versions have higher base stats totals than baby versions?
Would that make No-Evolution starmon OP in the early game, because their total base stats are above those of "baby" or "not-yet-evolved" starmon?
If total base stats change (+, -, or move) would there be an option to "push the B button" and abort the evolution, or have the guy hold an everstone?
If so, when I reach lvl 100, can I force an evolution, or is the guy stuck in he first form?
When you start writing triggers for the white listing program, I want to make sure that you guys inform the people who were curious about the game why they are not allowed to play. Something along the lines of the loading screen, and an in-game message saying something like "This game is still being developed. We would be quite embarrassed if someone we didn't know played this and found a bug. Contact us at [email protected] with questions. If you are interested in the development of our game, visit our thread on sc2mapster.com!" Maybe include a shortened version of the url in there too, because www.sc2mapster.com/forums/resources/project-workplace/41336 is terribly long, especially if you include the -starmon-a-pokemon-style-map part.
I've also wondered if there will be an item which will upgrade a starmon's energy limit. even just a one time +10 energy that costs 50,000 Starcoins.
@zeldarules28: Go Fort Sable
Arena literally means sand in romance languages (including Latin, the language of the inventors of the arena). Sand in French is Sable. Also, it's a cute little Marten species in Asia. Fort is because I feel like thematically, with the place being completely sovereign and being a place of battle, fort seems to be a fine title.
Let's hope those bugs get in their place (squished, and out of the code) to make room for alpha!
@Trieva: Go
Removing code is work. You have to make sure you didn't do anything inside the now missing code that was important, decide what's unimportant enough to be removed, and more. Simplifying to only a few types would require a rebalanced version of everything he's already implemented, as well as a lot of thinking. And you miss out on some of the feels that he's going for. (Probe-Pikachu wouldn't be an electric mouse-bot, etc.)
While having less starmon doesn't change how the game's played, it changes how long it's interesting. If you only have 15 starmon, there isn't many options of what to catch to make a team you can call your own. Reaching a new area would mean only two or three new starmon to find, instead of a dozen. Personally, as long as models aren't a problem, I'd be happy with up to 250 different little friends to find.
I wanted to ask the devs, now that Heart arcade games are all free to play, are you interested in using any HotS resources?
You understand me.
Guys, I worry when there's nothing from y'all for a week.
I'm really just saying what comes to mind. If the footprints auto-fade, that's fine. I assumed that it would be easier to implement a change to the terrain, instead of an actor that expires. Or however it is they work... *shrug* still, keep the magic happening!
Well, I'm glad to get some new news! Even "boring" things like technical details of how you made your grass and doors awesome, or how you love the clicking a menu button feels is nice. Bug fixes are an important thing, and I really respect you for wanting to make a top-notch first impression.
If the windmill and trees could spin and wiggle "randomly" with actors, that would be nice. Or, if running into small trees made them shake, that would feel neat. Adding any tasty push/pull would be awesome. Is there any way actors can reshape terrain for the session in tiny increments? Leaving footprints would be neat, I could wear a path into the map! Or, have Big Bad punch the ground and make a crater? Splashes when we run through water? I dunno how hard it would be, but that's the sort of delicious polish that makes Blizzard games so neat. I don't expect that much polish in a 3 person hobby, but it's an idea.
Moz, Terrain looks nice. Make that beach beautiful!
I'm so excited for this beta. Even got a new computer for it :p, not really, but i do meet sc2 minimum specs now.
@TheAlmaity: Go
I'm either referencing anything I ever mentioned: from "hard-mode" to some theoretical typo; or I'm talking about the same post/one I replied to. Either way, it doesn't really matter, because I'm just stating that you will do what you do, regardless of how badly I want you to set all of your ice cubes on fire, or paint a portrait of Jim Raynor using only the mud in your backyard as pigment. (I may suggest things that don't have anything to do with what you want your project to be. I'm ok with you ignoring them, or shooting them down, and acknowledge that you would even if I wasn't.)
How about calling arena money Stars, and giving us all gloves? (Yugioh reference) Perhaps Fame(AF), Glory(AG), Rank(R), or Silver (Abbreviated Ag just to confuse people).
YAY! I'm amp'd up for alpha.
Moz, your power plant building looks a bit like Goldeneye, if it was in 3rd person and a bit more 22nd century, not 20th. That solar farm looks like something fresh out of Pokemon Sapphire, complete with logic holes and the fact that you can't get inside the first time you see it (I think). I look forward to seeing how they look together!
Zelda, I feel like a loss should affect my AP somehow, in some cases. Either, I lose one for any arena loss, my rank lowers or something. Wins shouldn't be the only thing to affect that money. Also, names of currency is important. Credits sound more plausible than points.. so can I earn AC? Finally, it's good to know I have an easy button!
Almaity, Grats on the anniversary, and thanks for letting me re-order my team! It's probably impossible to make it a drag'n'drop thing, eh? Maybe let the things take up more screen? I have no real idea how the map works, so I'm just throwing things out there.
None my my change suggestions are going to happen before beta at the earliest, unless they are super easy. Or, they may just be too creepy for your time. At any rate, good luck and great speed!
Ah, the Kharidian Desert. Now with randomization!
Have you tried contacting Blizzard about the For Loops, or are you waiting for a public announcement? You might get your answers quicker if they are talking to just you, not the world as a whole.
I would like to ask if hotkeys are going to be implemented for the menus. Also, if the menu bar is more important than the game world, put it on the left. If you would prefer that the players eyes rest on the main screen, leave the bar on the right. People's eyes scan from left at top, downwards, then right. At least, in the "west".
The menu bar looks quite nice.
@TheAlmaity: Go
It all makes sense now. My feedback only served to feed your obsessiveness. I am glad that the sidebar is something I never see, because the pokebuilder sounds OP as MewTwo.
Also, is there a post or page limit in threads? I could see 999 being a limit, or 64 pages, etc.
Nom Nom Nom, that's some tasty news! Should tide me over until dinner time, but then I'll start craving more. :)
Bit of feedback: in the third image I can see the UI sidebar. I think the left/right boarder to the buttons could lose some weight and give the extra real estate to the button width. (PokeBuilder is too close to the edge of it's button) Also, if you could make the whole array taller, and put a few more pixels of space between the buttons, that would make it even more polished. (also, center the text?)
Keep up the good work guys! I want to play before the winter holidays.
All this talk about grinding and game theory is academic and besides the point. No one besides the devs has any knowledge of how the game feels yet. After you play the alpha, you are then qualified to form an opinion on what feels nice or needs fixing. ZeldAity (Zelda/Almaity), I look forward to complimenting the alpha and finding bugbears.
Will evolved versions have higher base stats totals than baby versions?
If total base stats change (+, -, or move) would there be an option to "push the B button" and abort the evolution, or have the guy hold an everstone?
When you start writing triggers for the white listing program, I want to make sure that you guys inform the people who were curious about the game why they are not allowed to play. Something along the lines of the loading screen, and an in-game message saying something like "This game is still being developed. We would be quite embarrassed if someone we didn't know played this and found a bug. Contact us at [email protected] with questions. If you are interested in the development of our game, visit our thread on sc2mapster.com!" Maybe include a shortened version of the url in there too, because www.sc2mapster.com/forums/resources/project-workplace/41336 is terribly long, especially if you include the -starmon-a-pokemon-style-map part.
I've also wondered if there will be an item which will upgrade a starmon's energy limit. even just a one time +10 energy that costs 50,000 Starcoins.