Drats... That's what I had feared. I'd like to see an alpha too that way all their work wouldn't be for naught. Mayhaps they'll reboot it at some point in the "near" future.
Hahaha I would've just posted in the data section which is regularly checked, probably more so than this thread. On a side note these guys were discussing this earlier today HERE.
For future reference it's generally easier to just make a new topic rather than sabotage someones thread.
Whenever I use water with HoTs It auto makes splashes when I have a unit run through it. HoTs has all kinds of water doodads too, including liquid blood, different sized splashes, and ripples.
Ah I like that idea, I did that with walls in my map, but never thought to do that with doors. Does it change the pathing of the door when it opens though?
Eve sounds pretty great, and I like the evolutions. I think you should do the stones idea. They can be found in the wild or bought at a very high price.
A few questions/suggestions.
1. Will the pokedex give Pokemon locations? Like it does in the game.
2. When trading there should be an option for immediate trade back so assholes don't walk away with your Pokemon, and you can either evolve your Pokemon or get Pokedex info safely.
1. No, fairy type would be strange and to much of an obvious copy. I would instead suggest Light type as that can cover more types and isn't a blatant copy off of Pokémon.
2. I would be careful with copying to many things just look at bar craft.
I actually think caves would be a GREAT idea. Let's be honest no one thoroughly goes through the caves the first time through, running into pokemon every 10 seconds, you can't see everything, trainers, not to mention the puzzling atmosphere. Plus caves would be easy to make, just limit the trainers vision and pow your good.
@Mozared: Go
Drats... That's what I had feared. I'd like to see an alpha too that way all their work wouldn't be for naught. Mayhaps they'll reboot it at some point in the "near" future.
This dead?
@BladeOfAiur: Go
Hahaha I would've just posted in the data section which is regularly checked, probably more so than this thread. On a side note these guys were discussing this earlier today HERE.
For future reference it's generally easier to just make a new topic rather than sabotage someones thread.
@BladeOfAiur: Go
The portrait is a model not an actor. Idk how you're messing up the attack beam though. That should work with what you're doing.
@TheAlmaity: Go
Whenever I use water with HoTs It auto makes splashes when I have a unit run through it. HoTs has all kinds of water doodads too, including liquid blood, different sized splashes, and ripples.
@TheAlmaity: Go
Ah dang, well that rules out that system for me, but I still think that's a great idea.
@TheAlmaity: Go
Ah I like that idea, I did that with walls in my map, but never thought to do that with doors. Does it change the pathing of the door when it opens though?
@SoulFilcher: Go
I'd be ok if you made that model. The game isn't a tps so I doubt many players would really be able to see through the walls.
Eve sounds pretty great, and I like the evolutions. I think you should do the stones idea. They can be found in the wild or bought at a very high price.
A few questions/suggestions.
1. Will the pokedex give Pokemon locations? Like it does in the game.
2. When trading there should be an option for immediate trade back so assholes don't walk away with your Pokemon, and you can either evolve your Pokemon or get Pokedex info safely.
Agreed count me in as well.
@Mozared: Go
Why are windmills on a flat plain? Not to mention surrounded by trees?
Realism aside looks nice.
On the note of walkable buildings I already showed Mozared a viable solution earlier, I think the map is posted somewhere in these absurd 37 pages.
@zeldarules28: Go
1. No, fairy type would be strange and to much of an obvious copy. I would instead suggest Light type as that can cover more types and isn't a blatant copy off of Pokémon.
2. I would be careful with copying to many things just look at bar craft.
@Trieva: Go
I actually think caves would be a GREAT idea. Let's be honest no one thoroughly goes through the caves the first time through, running into pokemon every 10 seconds, you can't see everything, trainers, not to mention the puzzling atmosphere. Plus caves would be easy to make, just limit the trainers vision and pow your good.
@TheAlmaity: Go
I can't wait. This map better meet my expectations or else...