To do that you would want to export the model, and cut it into the two segments, problem is after re splicing animations you would have to get the turret to still use the same animation parts as the unit or the legs/waist. This i am unsure, i dont know how you would coordinate differing stand animations and fidgets or make it so both parts choose the same of any animation when you have multiple options, ie: stand , stand 01, stand 02. My guess is lots of events.
I noticed the custom animations and stuff, the reloading and swapping weapon from his back, may i inquire as to how you did that? i'm having some serious trouble with my attempts to get my 3dsmax models into sc2.
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To do that you would want to export the model, and cut it into the two segments, problem is after re splicing animations you would have to get the turret to still use the same animation parts as the unit or the legs/waist. This i am unsure, i dont know how you would coordinate differing stand animations and fidgets or make it so both parts choose the same of any animation when you have multiple options, ie: stand , stand 01, stand 02. My guess is lots of events.
http://www.sc2mapster.com/assets/m3-export-plugin-3ds-max/#comments is an importer exporter, but i cant get it to work, and no one has a vid tutorial, so i could use some help on that.
I noticed the custom animations and stuff, the reloading and swapping weapon from his back, may i inquire as to how you did that? i'm having some serious trouble with my attempts to get my 3dsmax models into sc2.