From watching your hero videos, the spells themselves are very impressive.
However, it looks to me like most spells are just different ways to do AoE damage. In terms of gameplay, how is it much different to kill 10 units with a spell that goes in a line compared to killing 10 units with a spell that has an area-effect target radius? Do you make decisions in your hero design that would force the player to consider which skills they want to use, or is it mostly about players picking their preferred spells for mass slaughter?
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Yeah you forgot that. You should totally put that in your map.
From watching your hero videos, the spells themselves are very impressive.
However, it looks to me like most spells are just different ways to do AoE damage. In terms of gameplay, how is it much different to kill 10 units with a spell that goes in a line compared to killing 10 units with a spell that has an area-effect target radius? Do you make decisions in your hero design that would force the player to consider which skills they want to use, or is it mostly about players picking their preferred spells for mass slaughter?