played a few games of the new map and it is a lot better, still don't like how you can aim the weapons it makes long ranged weapons stronger and better at harassing than they really should be as it making life hard for someone trying to use machine guns.
a small defence turret at the primary outpost might be nice ideal as it is you can lose them so easily now.
love the new middle its harder to defend but there is a lot to gain from maintaining control over it.
still not sure about the spawn points it is nice for defending but a pain to attack since your able to spawn rather quickly
and I still think I levelling system would work well, having scout/tank/mech skills only. rather than having to buy them since some people never do.
also the snare ability cd is well short and so powerful in the right hands.
if you get behind you stay behind there very little chance of pulling back a victory since the npc start to totally overpower yours leaving you to constantly defend.
the weapons should auto shot whatever comes into range more like they do in battle tanks for WC3TFT, otherwise there is nearly no point of using the short ranged weapons since you can focus fire down your opponent from afar.
it seems easier to manage your shield than your health since it only heals once every 5 seconds and costs mana rather than constant stream for shields which can cost nothing.
other than that very good early attempted, I think 4 bases keeps it more even and give you a chance to fight back.
any chance of a levelling system and giving each tank/vehicle its own abilities, scouts get speed boost and fire rate while big tank get focus fire and shields etc