I do really want to upload it to the US. I'm waiting for someone willing to let me use their login details to upload the map. I'm nearing the point where I'd almost be prepared to ship a US copy over... just not sure that I can even have 2 sc2 clients installed on the same computer.
I actually have a spare account that I could load a map up on if this is something you are comfortable with. PM me if that's something you would like me to do for you.
Yeah don't worry, I won't just surprise people with a new map layout. It won't be anything soon, and it will be meticulously planned out.
Been working on a lot of graphical updates to spice the map up. Re-worked some abilities to be more like I want them to be. Added the pilot system, your pilot can teleport around the map so you basically can choose where you spawn. I think I fixed the healing weapon graphics bug, but it still drains energy when not in use.
I would think that once you get the game play all tweaked and worked out, it would just be a matter of copy, paste, and plugging in to a new layout. A series of maps with the same game play would make less burnout as people can rotate through various environments as they play. :)
Thanks for the complement tigerija! I wouldn't knock Eivivyn's map just yet... she did say it was a quick 30 sec mockup redesign and I think the only reason she is considering a new layout is because of the issues with top to bottom and left to right ramps. Taking a current design and trying to remodel it is more of a pain then just starting from scratch. I totally understand her dilemma. ;)
I guess I'll take this opportunity to shamelessly plug myself and say that if anyone wants some layout work done, and I have time to do it outside of my own projects, feel free to send me a PM and we can talk details. ;)
I actually like the Arcology-esque map, but I see what Ryaneko was saying... you used north-south/east-west ramps, which are not great for LoS purposes... and yeah a full rework would be required to put the map into an X formation rather then a +. I learned that one early on. ;)
To respond to your statement...
The reason the map is so open and large is just because I like battles with lots of lateral movement.
... I too like that your maps have a more open battleground... that doesn't, however, explain why the base areas are so large. Do battles take place within the bases as well as out on the field?
I haven't had the chance to play your current version being on NA battle.net so for give my ignorance, but whats the purpose of such large base areas? Is there a significant role in that area that it needs to be so large on a rather large map? If it's just a shop area, wouldn't a smaller base give you more room to work with in the combat areas? And why so large a map?
I'm probably going to have to remake the whole terrain at some point. The layout just doesn't seem optimal anymore. I have this nice idea of a mar'sara landscape with deep canyons and interspersed abandoned terran outposts, with 2 derelict strongholds at either side of the map. The whole map would have a refinery/disused mine feel to it, with pipes running through and around the landscape and gaping holes from past excavations.
Something like this maybe?
I've been working on this for about 2.5 weeks. Not exactly the same gameplay as yours but somewhat similar.