I think there is a kind of licensing for videogames too. Think to games like Baldur's gate or Neverwinter Nights, I doubt they were freely inspired to DD rules without paying a license for it ;)
I'm seriously at a loss here :< I'm decently sure they MUST have gotten some sort of license (hell, isn't Drizzt a secret killable NPC in Baldur's Gate 1 or 2?), but I just don't know where a Starcraft pay map would fall in. If I had to guess though, I would say Wizards get royalties on video games, rather than a one-time license payment (I could easily be wrong though).
Another way to offer demo is to limit the content available. For exemple, on a hero map, only 1 or 2 hero can be selected in the free version. That would allow demo versions to mix with premium versions.
I wonder how they'll handle version updates though.
I thought that was what CurseClient was for :D Seriously, from what I understand (and from what I infer WITH NO KNOWLEDGE of how the game ACTUALLY works), it seems that you'll never have a "permanent" map folder, like what we had in WC3. I have no idea how the maps are stored right now, but I figure Blizzard will want all maps to be cached - downloading them will simply tie them to your account. If this pans out to being the case, then I suspect that the locking system will prevent a person on another account from uploading a new version of a map. On the other hand, custom maps aren't actually supported right now, so there could very well be a folder and what not for your downloaded maps. In that case, well, that's what CurseClient is for :D But, once again, I'm not very good with computers, I have no clue how people even figured out how to find the current map files, much less how they started using them to make custom maps before the editor is even out!
Don't think there will be a static number for price. Basically, Blizzard takes a percentage of the total earnings per map (not sure what the percentage is, may vary depending on your price), but i'm sure there will be a min/max price range.
I'm sure it will depend on the map. We don't even know the requirements to have it as a premium map yet. I imagine that if a game is large enough (in content) and of a great quality, it could be more expensive, maybe $15. Maybe more, who knows?
They did after all want people to get small teams together to make games, which would probably work better if the workers were getting paid. They've said that themselves, so whatever is being charged should be profitable and be relative to the amount of work put into it.
Yeah, consider that mods like counter strike were completely new games worthing 15$ and more. Considering that charged maps should be a minimum % i think blizzard will decide personally the maximum price cap for each map.
Then that would mean pay maps would have to start out free...How else could they get popular before getting set a price? I'm sure there'd be some way around that though. But I do hope the cap is small (I REALLY don't wanna pay $15 for StarCraft: Ghost when my phone is shut off).
I was asking infos for that ;) I think that using the SRD engine to make a new SC2 based content can be done, the hard thing is to understand what DD content can be used or not.
In any case we still need to know how the chargins system will work, it's too early to say anything.
It'll be similar to iPhone apps, I'm sure. Blizzard will probably cap the amount you can charge (or will only let you charge $1).
I don't know if it will be charged, I think I'm going to implement a good free map with the DD engine and using the same engine to make more adventures for a small fee. Consider that money increases the beauty and time spent on the work ;)
Noooooooooooooooo :< It is your choice, but I think you're gonna have to be careful about that SRD.
I stopped working on calim river cause i stopped playing warcraft ;)
:< I'm afraid I'm no lawyer :< :< I miss Calim River :< :< :< :< It was one of the last maps worth my time on WarCraft 3. I honestly don't think there should be any problem, unless you decide to start charging for your map (please don't :<), as making money (or costing a company money) are liable grounds for project termination or a lawsuit. If worst comes to worse, you can always claim no affiliation to Dungeons and Dragons (even though almost every fantasy game ever is based off D&D).
I LOVED Calim River! I was so upset you quit updating :< I don't have the 4th SRD, but I would LOVE to see anything you pull out of your mapmaker's hat 'o trix, even if you just do a 3.5 map again.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Start sending emails I guess? :< I would.
I'm seriously at a loss here :< I'm decently sure they MUST have gotten some sort of license (hell, isn't Drizzt a secret killable NPC in Baldur's Gate 1 or 2?), but I just don't know where a Starcraft pay map would fall in. If I had to guess though, I would say Wizards get royalties on video games, rather than a one-time license payment (I could easily be wrong though).
I thought that was what CurseClient was for :D Seriously, from what I understand (and from what I infer WITH NO KNOWLEDGE of how the game ACTUALLY works), it seems that you'll never have a "permanent" map folder, like what we had in WC3. I have no idea how the maps are stored right now, but I figure Blizzard will want all maps to be cached - downloading them will simply tie them to your account. If this pans out to being the case, then I suspect that the locking system will prevent a person on another account from uploading a new version of a map. On the other hand, custom maps aren't actually supported right now, so there could very well be a folder and what not for your downloaded maps. In that case, well, that's what CurseClient is for :D But, once again, I'm not very good with computers, I have no clue how people even figured out how to find the current map files, much less how they started using them to make custom maps before the editor is even out!
Good points both of these.
Then that would mean pay maps would have to start out free...How else could they get popular before getting set a price? I'm sure there'd be some way around that though. But I do hope the cap is small (I REALLY don't wanna pay $15 for StarCraft: Ghost when my phone is shut off).
It'll be similar to iPhone apps, I'm sure. Blizzard will probably cap the amount you can charge (or will only let you charge $1).
Noooooooooooooooo :< It is your choice, but I think you're gonna have to be careful about that SRD.
:< I'm afraid I'm no lawyer :< :< I miss Calim River :< :< :< :< It was one of the last maps worth my time on WarCraft 3. I honestly don't think there should be any problem, unless you decide to start charging for your map (please don't :<), as making money (or costing a company money) are liable grounds for project termination or a lawsuit. If worst comes to worse, you can always claim no affiliation to Dungeons and Dragons (even though almost every fantasy game ever is based off D&D).
I LOVED Calim River! I was so upset you quit updating :< I don't have the 4th SRD, but I would LOVE to see anything you pull out of your mapmaker's hat 'o trix, even if you just do a 3.5 map again.