As I understand it... The Maps will be uploaded to Battle.net and be stored on the Battle.net server. Now, you go to a "Custom Map Gallery" and download map. When you have to pay for a map, it will charge you, and the map will go into something along the lines of a "Purchased Content" folder on Battle.net. From there, you can join/host the map as you'd like, and the map will be stored in your Cache folder.
It'll be similar to iPhone apps, I'm sure. Blizzard will probably cap the amount you can charge (or will only let you charge $1).
Don't think there will be a static number for price. Basically, Blizzard takes a percentage of the total earnings per map (not sure what the percentage is, may vary depending on your price), but i'm sure there will be a min/max price range.
As I understand it... The Maps will be uploaded to Battle.net and be stored on the Battle.net server. Now, you go to a "Custom Map Gallery" and download map. When you have to pay for a map, it will charge you, and the map will go into something along the lines of a "Purchased Content" folder on Battle.net. From there, you can join/host the map as you'd like, and the map will be stored in your Cache folder.
@Bibendus: Go
I disagree... consider the amount of maps on SC1/War3, will Blizzard go through each and every single map and set a maximum price cap?
nowai!
Don't think there will be a static number for price. Basically, Blizzard takes a percentage of the total earnings per map (not sure what the percentage is, may vary depending on your price), but i'm sure there will be a min/max price range.
That GolfCraft map is really cool, mapping contest was back in the day when they still did that stuff. Nice to have you here, ;).