True... But it's probably way harder to create DK though. I mean Starcraft 2 was more likely designed for real-time or turn-based games, rather than something like DK. Both are possible, but DK is not as "obvious" to create. It takes time, and he probably has something more important to deal with right now.
Anyway, I've seen the screenshots yesterday and it looks really good. I was wondering if it is possible somehow to replace big cubes of dirt by the cliff tiles. I assume it requires to import them as doodads or something like that, the most tricky part being to choose which model to apply depending on which angle/corner the cliff is on.
Also, I'd like to know how you did the "grab" thing (is it like DK, with the unit floating in the air following your mouse pointer?)... If you can tell briefly how it's done, I may have a use for this in one of my own maps. Thanks.
Oh, too bad... Dungeon Keeper was one of my next project (thought of it a week ago)... You did a pretty good job so far (kind of like I imagined it would look like, that is). I'm not sure I can be of any help since I'm only good at terraining and with triggers, but I'm eager to see your project released! :)
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True... But it's probably way harder to create DK though. I mean Starcraft 2 was more likely designed for real-time or turn-based games, rather than something like DK. Both are possible, but DK is not as "obvious" to create. It takes time, and he probably has something more important to deal with right now.
Anyway, I've seen the screenshots yesterday and it looks really good. I was wondering if it is possible somehow to replace big cubes of dirt by the cliff tiles. I assume it requires to import them as doodads or something like that, the most tricky part being to choose which model to apply depending on which angle/corner the cliff is on.
Also, I'd like to know how you did the "grab" thing (is it like DK, with the unit floating in the air following your mouse pointer?)... If you can tell briefly how it's done, I may have a use for this in one of my own maps. Thanks.
I'm eager to see the video too. :)
Oh, too bad... Dungeon Keeper was one of my next project (thought of it a week ago)... You did a pretty good job so far (kind of like I imagined it would look like, that is). I'm not sure I can be of any help since I'm only good at terraining and with triggers, but I'm eager to see your project released! :)