Ok, again I apologise for probably sounding really quite dumb an' all, but for sight, surely it could be as simple as, unit enters region 1, reveal area in region 1 for reminder of game, reveal region 2 for remainder of game, reveal region 3 for remainder of game, etc... up to how far you want the unit to see. Instead of relying on the data field for how far the unit can see, use the regions, so it'll reveal a tile at a time, omni directional for say 3 tiles for an imp, or 5 for a fly (Being a scout). Or is that exactly what you were meaning?
Again sorry for sounding dumb, just trying to help think of a way to get it working.
Ok, just another thought I'm throwing out there. You guys will probably know better than me if this would work or not. I'm much more comfortable in the Data Editor than Trigger.
How heavy would it be resource wise to have effectively each "tile" assigned a region? Obviously it creates a bit more work for the map itself, but perhaps it could be a work around for the visability issue.
Couldn't you make a new FOW data so that it won't fog over areas that have already been explored. Just a thought, I have no idea if it's possible, there seems to be only 2 real options, FOW hidden and FOW Reveal Radius. I imagine some combination of the 2 would make things a bit easier for you. Of course I could be completely wrong.
You realise of course that you've just enabled folk to make Dungeon Keeper / Evil genius type games with this now. Seriously, you have made my day, I look forward to seeing what you do with it, and what the rest of the community can do with it too. Great job.
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Well done.
I'm presuming the greenish tiles are the ones selected for mining in the pic?
Couldn't you use a trigger along the lines of:
Unit enters any region, reveal area in region at triggering unit?
Ok, again I apologise for probably sounding really quite dumb an' all, but for sight, surely it could be as simple as, unit enters region 1, reveal area in region 1 for reminder of game, reveal region 2 for remainder of game, reveal region 3 for remainder of game, etc... up to how far you want the unit to see. Instead of relying on the data field for how far the unit can see, use the regions, so it'll reveal a tile at a time, omni directional for say 3 tiles for an imp, or 5 for a fly (Being a scout). Or is that exactly what you were meaning?
Again sorry for sounding dumb, just trying to help think of a way to get it working.
Ok, just another thought I'm throwing out there. You guys will probably know better than me if this would work or not. I'm much more comfortable in the Data Editor than Trigger.
How heavy would it be resource wise to have effectively each "tile" assigned a region? Obviously it creates a bit more work for the map itself, but perhaps it could be a work around for the visability issue.
Couldn't you make a new FOW data so that it won't fog over areas that have already been explored. Just a thought, I have no idea if it's possible, there seems to be only 2 real options, FOW hidden and FOW Reveal Radius. I imagine some combination of the 2 would make things a bit easier for you. Of course I could be completely wrong.
You realise of course that you've just enabled folk to make Dungeon Keeper / Evil genius type games with this now. Seriously, you have made my day, I look forward to seeing what you do with it, and what the rest of the community can do with it too. Great job.