That's not what I meant all. Grrr... I can't explain it. Whatever, just do your thing. :( I thought the units were explained a lot better though. :)
Edit: I meant the buildings were like...items...kinda... They're like...nvm...if you don't want them and its pretty much in your hands now, I can't force you to understand.
Edit: I know what I meant now. I meant that the buildings were like...attachments to your spawn building to make it look like it has them...hired?...something like that. Anyway, you don't have to worry about the buildings, those are just thoughts being blurted out.
(t4) Evil Hall -> Gives you the ability to summon a single Dark Lord of your choice for a heavy price
Imps (Imp pit)- Tougher diggers that a better at fighting (can transform into fire, ice, wind, earth, or dark imps (Demon Dungeon))
Ravager (Beast pen)- Ground fighter (Can dig)
Dragon (Beast pen)- Air Fighter (Cannot dig)
Demon (Demon Dungeon)- Super fast digger and average fighter
Dark Rider (Dark Stable)- A very fast Fighter (Cannot dig)
Dark Lord (Evil Hall)- These lords have super powers that are worth your while (Pyro Lord- Burns fows automatically and can summon fire storm) (Mastermind- Can summon basic units, imps, and beasts without any buildings and can do it instantly for a price on energy) (Overlord- Can cast spells that add buffs to minions)
I spent awhile on this btw. Might wanna do something with these ideas. I'd like to see the popularity system beat this.
Edit: If nobody's going to work on this, then can I have a copy so I can add that kinda stuff?
Looking good so far! :D
@Bibendus: Go
No. Enlighten me.
That's not what I meant all. Grrr... I can't explain it. Whatever, just do your thing. :( I thought the units were explained a lot better though. :)
Edit: I meant the buildings were like...items...kinda... They're like...nvm...if you don't want them and its pretty much in your hands now, I can't force you to understand.
Edit: I know what I meant now. I meant that the buildings were like...attachments to your spawn building to make it look like it has them...hired?...something like that. Anyway, you don't have to worry about the buildings, those are just thoughts being blurted out.
I'd like to see tech trees with something like this...
(t1) Dark Keep -> Main building that summons the basic units
(t2) Imp Pit -> Summons Imps
(t2) Beast Pen -> Gives you the ability to summon beasts for a heavy price
(t3) Demon Dungeon -> Summons demons (Allows imp evolution)
(t3) Dark Stable -> Summons Dark riders
(t4) Evil Hall -> Gives you the ability to summon a single Dark Lord of your choice for a heavy price
Imps (Imp pit)- Tougher diggers that a better at fighting (can transform into fire, ice, wind, earth, or dark imps (Demon Dungeon))
Ravager (Beast pen)- Ground fighter (Can dig)
Dragon (Beast pen)- Air Fighter (Cannot dig)
Demon (Demon Dungeon)- Super fast digger and average fighter
Dark Rider (Dark Stable)- A very fast Fighter (Cannot dig)
Dark Lord (Evil Hall)- These lords have super powers that are worth your while (Pyro Lord- Burns fows automatically and can summon fire storm) (Mastermind- Can summon basic units, imps, and beasts without any buildings and can do it instantly for a price on energy) (Overlord- Can cast spells that add buffs to minions)
I spent awhile on this btw. Might wanna do something with these ideas. I'd like to see the popularity system beat this.
Edit: If nobody's going to work on this, then can I have a copy so I can add that kinda stuff?
This'd be a neat map for a "build a fortress" kinda map. :D Very well done. You 2 did well. :D
Can't wait to play a playable version! :D