I only animate formats that I currently have available to import from. Sadly, I will not touch any .mdl file as I know full well that any source model in SC2 will get me in trouble. This goes for all GMod models too.
Visor up is not possible unless you use either Tychus or animate an SM model. Adjusting the visor on a normal marine model would leave a hole in the mesh.
Added the backpack and Kerrigan. Corrupter tenacles are "particles" or whatever you want to call stuff like the zealot hair. It's not something I can break off or add. As for the queen, I need more details as I can see about 2 or 3 different parts that fit the description.
The completed models are a joint work of the Custom Unit Development Team (CDU), but I'll be posting them here with their permission. Keep in mind these may/may not follow a different creditting/use scheme than my own in the OP. Also, there will be a static, v1.0 model kept here while any updates will be linked in the list.
To clarify the Sept 12th guideline, basically don't go posting them until AFTER the Blizzard Map Contest deadline.
I will not remodel, reanimate, retexture, rewhatever any model listed below outside of their asset page. If you want to request a change to them, ask there. All requests to this effect will be ignored.
To clarify: I will NOT create custom models and/or textures outside that mentioned below. All requests to this effect will be ignored.
Here is where I will keep track of all the existing model edits and custom anims I have done over the past few weeks, along with those coming in the future.
If you want an edit of an EXISTING SC2 model, and it's nothing extreme (see below), post your request here instead of clogging up the Artist Tavern and my PM box. The same goes for animation of any custom model that you may need (PROVIDED THAT YOU GIVE ME A MODEL). I don't really ask anything in return, just that you credit me if you use an asset.
"Extremes":
Animation changes, i.e. TerraTron breakdancing. This is not to say I can't break up existing anims or remove them.
Retextures
Changing ANYTHING to do with someone else's released model, i.e. Protossmus Prime. No you may not have him.
No, people have just been mostly PMing their requests. That being said, I STILL do these, just saying.
@IskatuMesk: Go
The siege tank has all necessary animations to duplicate the existing low poly one. So what if the treads don't move?
Not going to do the viking, as it would require transforming him too.
@GhostTwoSix: Go
I only animate formats that I currently have available to import from. Sadly, I will not touch any .mdl file as I know full well that any source model in SC2 will get me in trouble. This goes for all GMod models too.
@Wakeman: Go
You can use w/ credit. Basically I don't want anyone taking models I generate and posting them on another site until after the contest.
@BumpInTheNight: Go
Yeah, it's only the lights - rechecked in the previewer and the only thing under geometry are the bones for the lights.
@BumpInTheNight: Go
I'm not getting any geometry output from exporting this one... You sure that's the right one?
@GhostNova91: Go
Visor up is not possible unless you use either Tychus or animate an SM model. Adjusting the visor on a normal marine model would leave a hole in the mesh.
@IskatuMesk: Go
Since I went to the trouble of doing all 16 turrets, I want to see LASERS MADE OF PURE WIN fired from them.
@BumpInTheNight: Go
Which flashlight model? The one with SM_Raynor or....?
@Klishu: Go
I would do it as it's actually an easy anim to do, but you'll lose the hair thing the zealots have for ALL animations.
@wedgedmind: Go
Added the backpack and Kerrigan. Corrupter tenacles are "particles" or whatever you want to call stuff like the zealot hair. It's not something I can break off or add. As for the queen, I need more details as I can see about 2 or 3 different parts that fit the description.
@ The rest, your stuff is coming, be patient
@38dedo: Go
Added
The completed models are a joint work of the Custom Unit Development Team (CDU), but I'll be posting them here with their permission. Keep in mind these may/may not follow a different creditting/use scheme than my own in the OP. Also, there will be a static, v1.0 model kept here while any updates will be linked in the list.
To clarify the Sept 12th guideline, basically don't go posting them until AFTER the Blizzard Map Contest deadline.
I will not remodel, reanimate, retexture, rewhatever any model listed below outside of their asset page. If you want to request a change to them, ask there. All requests to this effect will be ignored.
Completed Custom Models:
To clarify: I will NOT create custom models and/or textures outside that mentioned below. All requests to this effect will be ignored.
Here is where I will keep track of all the existing model edits and custom anims I have done over the past few weeks, along with those coming in the future.
If you want an edit of an EXISTING SC2 model, and it's nothing extreme (see below), post your request here instead of clogging up the Artist Tavern and my PM box. The same goes for animation of any custom model that you may need (PROVIDED THAT YOU GIVE ME A MODEL). I don't really ask anything in return, just that you credit me if you use an asset.
"Extremes":
That being said, request away!
-----Completed Edits: