Hey I've got one that I think is more doable then my last request with the flash light :) I need a conveyor belt, ideally taking the flat version of the Mar Sara Conveyor Belt and stripped down to just that animated chunk that I think has a material called 'tank tread', if it could be rotated as well so that its moving on its Y axis instead and ideally the tread moving towards its front that'd be fantastic. I should be able to adjust its scale and animation speeds on my own within the editor but if its not a big deal my intention is to use these in 2x2 squares at a time and if its not too much further trouble having it chopped up/scaled to sit in such a square by default would be spectacular, extra bonus if they look 'okay' at seams if multiple are put in a row.
I found the specific model under Assets/Doodads/MarSaraConveryorBelt_00.m3 in the liberty.sc2mod
Between such model being available and those lovely force effects I'm envisioning sweet opportunities for interactive terrain.
Yup that's the one, what I fear is going on though is the m3->3dsmax importer doesn't do lights and that'd explain why it can't be edited. from what I understand the model is really just those two lights which is what made it so ideal for hooking onto other units except for that second light super-illuminating the unit itself. Ah well, thanks for looking into it at least :)
@BumpInTheNight: Go
Which flashlight model? The one with SM_Raynor or....?
Its the one under Assets/Units/Terran/Flashlight/Flashlight.m3, I guess its part of the story module instead of the campaign after all but yah that's the one for sure, thanks for looking into this.
Well this seems like the perfect time to ask for something I've been wracking my head with for quite some time but should probably be one of the easiest requests you'll see. There is a certain flashlight model already in the campaign module but its got this rather annoying second light on it that kinda wrecks trying to make use of it else where. I'd tried importing it myself to 3dsmax to pull off the unwanted light but just couldn't get passed an error. Might you be able to have better luck? Its the Raynor flashlight and the unwanted light is the glowing sphere projecting one on its base, the directed one on the tip is what I'm really after.
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Hey I've got one that I think is more doable then my last request with the flash light :) I need a conveyor belt, ideally taking the flat version of the Mar Sara Conveyor Belt and stripped down to just that animated chunk that I think has a material called 'tank tread', if it could be rotated as well so that its moving on its Y axis instead and ideally the tread moving towards its front that'd be fantastic. I should be able to adjust its scale and animation speeds on my own within the editor but if its not a big deal my intention is to use these in 2x2 squares at a time and if its not too much further trouble having it chopped up/scaled to sit in such a square by default would be spectacular, extra bonus if they look 'okay' at seams if multiple are put in a row.
I found the specific model under Assets/Doodads/MarSaraConveryorBelt_00.m3 in the liberty.sc2mod
Between such model being available and those lovely force effects I'm envisioning sweet opportunities for interactive terrain.
@UltiDrgn: Go
Yup that's the one, what I fear is going on though is the m3->3dsmax importer doesn't do lights and that'd explain why it can't be edited. from what I understand the model is really just those two lights which is what made it so ideal for hooking onto other units except for that second light super-illuminating the unit itself. Ah well, thanks for looking into it at least :)
Its the one under Assets/Units/Terran/Flashlight/Flashlight.m3, I guess its part of the story module instead of the campaign after all but yah that's the one for sure, thanks for looking into this.
Well this seems like the perfect time to ask for something I've been wracking my head with for quite some time but should probably be one of the easiest requests you'll see. There is a certain flashlight model already in the campaign module but its got this rather annoying second light on it that kinda wrecks trying to make use of it else where. I'd tried importing it myself to 3dsmax to pull off the unwanted light but just couldn't get passed an error. Might you be able to have better luck? Its the Raynor flashlight and the unwanted light is the glowing sphere projecting one on its base, the directed one on the tip is what I'm really after.