How hard is it to conform cinematic models to existing in-game animations? Specifically, the Siege Tank/Viking? (The viking needs only be a land unit since I understand the transformation would probably not be doable with the cinematic model.)
But I won't ask for them if they would be too much work/too difficult. :)
Unfortunately I think the lack of global animation support currently would render the gatling guns for the viking defunct, wouldn't it?
Looking at the cinematic tank model, it already has a good siege animation. The only issue I see here is that the ribbons for the wiring wouldn't survive the import, and nor would the particles. Also, no animated textures likely means the treads won't work at all either. Only 16k tri... perfect. :D
I guess I'll wait for these requests until the exporter/importer supports their bells and whistles.
I would like a version of the Hyperion's high poly model rigged for usage as a general unit. I don't really need any animations, just the excess stuff to be removed (there's a bunch of random bones for cinematic animations), the model to be centered, and some weapon hardpoints and such.
@UltiDrgn: Go
Ok, I'll take the tank then. :)
I might just model my own viking some time in the future.
/edit
I'm working on a sound pack for the tank you could post with it.
@UltiDrgn: Go
How hard is it to conform cinematic models to existing in-game animations? Specifically, the Siege Tank/Viking? (The viking needs only be a land unit since I understand the transformation would probably not be doable with the cinematic model.)
But I won't ask for them if they would be too much work/too difficult. :)
Unfortunately I think the lack of global animation support currently would render the gatling guns for the viking defunct, wouldn't it?
Looking at the cinematic tank model, it already has a good siege animation. The only issue I see here is that the ribbons for the wiring wouldn't survive the import, and nor would the particles. Also, no animated textures likely means the treads won't work at all either. Only 16k tri... perfect. :D
I guess I'll wait for these requests until the exporter/importer supports their bells and whistles.
@Otixa: Go
Arcade carrier does that. Well, not the beam part, but you can use an actor for that. :)
Oh, believe me. There will be a lot of things from this BC. Missiles, lasers, autocannons..
Thanks! :D
I would like a version of the Hyperion's high poly model rigged for usage as a general unit. I don't really need any animations, just the excess stuff to be removed (there's a bunch of random bones for cinematic animations), the model to be centered, and some weapon hardpoints and such.
Thanks for your consideration. :)